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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="spinozajack" data-source="post: 6629486" data-attributes="member: 6794198"><p>Some people are obviously so desperate to change someone else's mind on the topic, they keep responding to things you wrote even after you blocked them for saying completely ridiculous things and not wanting to discuss anything further. For example, the post above me.</p><p></p><p>pemerton, I see in my notifications that you quoted me. Don't bother, I put you on ignore. That means I'm not interested in what you have to say, I pretty much disagree with everything you write on the topic of D&D anyway, and it's clear that your opinion won't change no matter what. This is the definition of a futile discussion. The only point of the matter is, dice rolling is the default in 5th edition and point buy is secondary, but both options are listed and presumed balanced. If you disagree, then you are in the minority because most people prefer dice rolling. Surveys were asked during the playtests, and they followed the majority will. Which means you are the minority here. Which means you should have some humility to at least acknowledge the reality of the situation that more people agree with my stance than yours. That in itself doesn't mean I'm on the right side, that is just the obvious conclusion that randomness is integral to this game and the majority can easily recognize that fact and continue playing a game they enjoy. </p><p></p><p>D&D is a dice rolling game, if you hate rolling dice, play a different game. The dice matter in this game, they determine if your character lives or dies. Why is life or death less important than how big your biceps are compared to your team mate? </p><p></p><p>The dice have agency in D&D, and are a central defining aspect of this game, if you remove their agency to determine the outcome of the story, you are not playing by either the letter of the rules nor the spirit. There are better, diceless games out there to play if you want to guarantee a certain outcome happening or not happening. Like reading a book. I have no patience for people who complain about "unfair" dice rolls in a dice game. It's absurd beyond all reasonable comprehension. It's irrational. I have no interest in debating irrational ideas. Not worth my time.</p><p></p><p>I stand by my assertion that people who are wholly against stat rolling are probably undermining the dice agency in multiple other ways, whether it's by fudging dice rolls, taking average HP on level up, forced "balance" (PCs are expected to win, the game is rigged to make them win), or outright cheating or not playing by the rules.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6629486, member: 6794198"] Some people are obviously so desperate to change someone else's mind on the topic, they keep responding to things you wrote even after you blocked them for saying completely ridiculous things and not wanting to discuss anything further. For example, the post above me. pemerton, I see in my notifications that you quoted me. Don't bother, I put you on ignore. That means I'm not interested in what you have to say, I pretty much disagree with everything you write on the topic of D&D anyway, and it's clear that your opinion won't change no matter what. This is the definition of a futile discussion. The only point of the matter is, dice rolling is the default in 5th edition and point buy is secondary, but both options are listed and presumed balanced. If you disagree, then you are in the minority because most people prefer dice rolling. Surveys were asked during the playtests, and they followed the majority will. Which means you are the minority here. Which means you should have some humility to at least acknowledge the reality of the situation that more people agree with my stance than yours. That in itself doesn't mean I'm on the right side, that is just the obvious conclusion that randomness is integral to this game and the majority can easily recognize that fact and continue playing a game they enjoy. D&D is a dice rolling game, if you hate rolling dice, play a different game. The dice matter in this game, they determine if your character lives or dies. Why is life or death less important than how big your biceps are compared to your team mate? The dice have agency in D&D, and are a central defining aspect of this game, if you remove their agency to determine the outcome of the story, you are not playing by either the letter of the rules nor the spirit. There are better, diceless games out there to play if you want to guarantee a certain outcome happening or not happening. Like reading a book. I have no patience for people who complain about "unfair" dice rolls in a dice game. It's absurd beyond all reasonable comprehension. It's irrational. I have no interest in debating irrational ideas. Not worth my time. I stand by my assertion that people who are wholly against stat rolling are probably undermining the dice agency in multiple other ways, whether it's by fudging dice rolls, taking average HP on level up, forced "balance" (PCs are expected to win, the game is rigged to make them win), or outright cheating or not playing by the rules. [/QUOTE]
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