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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="S'mon" data-source="post: 6630735" data-attributes="member: 463"><p>Well, my 1e PHB says you need INT 9 to be an MU and INT 10 to cast 5th level MU spells (INT 14 for 7th, INT 18 for 9th), so yes it's potentially a factor for high level play in that edition. </p><p></p><p>Classic D&D has no such rule though, but if it did then it would never affect the INT 11 Elf PC (max 5th level spells) and it would affect the INT 11 MUs only when they reached 12th level, after perhaps two years of weekly play. Most players creating PCs at 1st level won't worry about that, whereas -3 to your attack rolls & spell save DCs is a <em>wee bit</em> more immediate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 6630735, member: 463"] Well, my 1e PHB says you need INT 9 to be an MU and INT 10 to cast 5th level MU spells (INT 14 for 7th, INT 18 for 9th), so yes it's potentially a factor for high level play in that edition. Classic D&D has no such rule though, but if it did then it would never affect the INT 11 Elf PC (max 5th level spells) and it would affect the INT 11 MUs only when they reached 12th level, after perhaps two years of weekly play. Most players creating PCs at 1st level won't worry about that, whereas -3 to your attack rolls & spell save DCs is a [I]wee bit[/I] more immediate. :p [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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