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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Lanefan" data-source="post: 8810509" data-attributes="member: 29398"><p>You do, though tables are provided for those who want to roll for species and-or class as well.</p><p></p><p>Further, the chooseable-species list is limited by where the party is in the setting. Humans are always chooseable, but after that you can only choose things that live "in the neighbourhood", so to speak. What this means is, for example, that if there's no Dwarvish lands within a thousand miles of where you'll be joining (or starting) the party, Dwarf isn't chooseable as your species - you have to roll for it and might very well not get it. But if you're close to Dwarven lands, Dwarf will be chooseable.</p><p></p><p>There's only a very few regions in my setting where all the major species would be chooseable.</p><p></p><p>Interesting point.</p><p></p><p>Back when, species was something that had to be rolled for in our games - you rolled until you got two different options, then chose one of them. Over time, this slowly got relaxed.</p><p></p><p>The Fellowship is, in some ways at least, exactly what I expect a typical D&D party to look like (though usually with not quite so many Hobbits <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) once it gets a few levels in. Different abilities, different levels, yet with everyone still able to contirbute even though each character's end result might not be the same.</p><p></p><p>I'm only referring to long term play. And over the long term, things tend to change. A character who starts out seemingly very powerful in relation to its peers might hit rough times and end up the weakest in the party. Flip side: a character who started out without much going for it could end up a superstar (these are my favourites!).</p><p></p><p>And in my game, levels come and go - yes, level drain is a thing. Items and wealth come and go, and a good ol' meltdown can set you back a long way (and see below).</p><p></p><p>Sounds complex, but if it worked out for you, all is good! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Several things here.</p><p></p><p>First, IME - and with lots of number-crunching to back it up - initial stat roll average isn't much of a predictor of how long a character's career will be.</p><p></p><p>Second, while a run of bad luck can ruin you the game probably provides more opportunity to bounce back than does real life. My currently-active Thief is proof of this - she came in at lower level than anyone else in the party and then, on first meeting the group, promptly lost all her magic to a Deck of Many Things (meanwhile, some other characters cleaned up!). That was 15 sessions ago or so, and she's still going, slowly re-equipping herself and finding ways to contribute wherever she can.</p><p></p><p>Third, while bad luck can ruin your life the flip side is that good luck - which also rears its head now and then - can springboard you to great things.</p><p></p><p>My preference is a system that just kinda sits there, and gets/doesn't get in the way about equally no matter what you try to do with it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8810509, member: 29398"] You do, though tables are provided for those who want to roll for species and-or class as well. Further, the chooseable-species list is limited by where the party is in the setting. Humans are always chooseable, but after that you can only choose things that live "in the neighbourhood", so to speak. What this means is, for example, that if there's no Dwarvish lands within a thousand miles of where you'll be joining (or starting) the party, Dwarf isn't chooseable as your species - you have to roll for it and might very well not get it. But if you're close to Dwarven lands, Dwarf will be chooseable. There's only a very few regions in my setting where all the major species would be chooseable. Interesting point. Back when, species was something that had to be rolled for in our games - you rolled until you got two different options, then chose one of them. Over time, this slowly got relaxed. The Fellowship is, in some ways at least, exactly what I expect a typical D&D party to look like (though usually with not quite so many Hobbits :) ) once it gets a few levels in. Different abilities, different levels, yet with everyone still able to contirbute even though each character's end result might not be the same. I'm only referring to long term play. And over the long term, things tend to change. A character who starts out seemingly very powerful in relation to its peers might hit rough times and end up the weakest in the party. Flip side: a character who started out without much going for it could end up a superstar (these are my favourites!). And in my game, levels come and go - yes, level drain is a thing. Items and wealth come and go, and a good ol' meltdown can set you back a long way (and see below). Sounds complex, but if it worked out for you, all is good! :) Several things here. First, IME - and with lots of number-crunching to back it up - initial stat roll average isn't much of a predictor of how long a character's career will be. Second, while a run of bad luck can ruin you the game probably provides more opportunity to bounce back than does real life. My currently-active Thief is proof of this - she came in at lower level than anyone else in the party and then, on first meeting the group, promptly lost all her magic to a Deck of Many Things (meanwhile, some other characters cleaned up!). That was 15 sessions ago or so, and she's still going, slowly re-equipping herself and finding ways to contribute wherever she can. Third, while bad luck can ruin your life the flip side is that good luck - which also rears its head now and then - can springboard you to great things. My preference is a system that just kinda sits there, and gets/doesn't get in the way about equally no matter what you try to do with it. [/QUOTE]
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