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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="ECMO3" data-source="post: 8814045" data-attributes="member: 7030563"><p>Yes and defenses other than hit points are generally better. I had a bladesinger with a 10 constitution who was in melee every single opponent she faced and she went 4 entire levels without getting hit at all because she had a high dexterity, high intelligence, bracers of defense, staff of defense and good defensive spells.</p><p></p><p>In most combats enemies were swinging at her with disadvantage and it was not uncommon for them to need a double 20 to beat her AC with shield spell and if they did beat it and she had not already cast shield she would use silvery barbs. She went down once at like 3rd level when she was surprised and attacked like 6 times. She did not get hit with an attack at all again until 7th level and she was our primary melee character. Other characters went down occasionally, but not her and she had the fewest hps in the party and took by far the most attacks.</p><p></p><p>She did take damage from AOEs, but most of the time it could be mitigated with Absorb Elements. She was pretty badass, but she was not optimized. Due this with a Shadar-Kai so you have resistance to necrotic and can give yourself resistance to all damage with a bonus action and you will be even better.</p><p></p><p>If she had a higher constitution she would have had to play with a lower dexterity, wisdom or intelligence, all of which are much more important (wisdom for the saves).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8814045, member: 7030563"] Yes and defenses other than hit points are generally better. I had a bladesinger with a 10 constitution who was in melee every single opponent she faced and she went 4 entire levels without getting hit at all because she had a high dexterity, high intelligence, bracers of defense, staff of defense and good defensive spells. In most combats enemies were swinging at her with disadvantage and it was not uncommon for them to need a double 20 to beat her AC with shield spell and if they did beat it and she had not already cast shield she would use silvery barbs. She went down once at like 3rd level when she was surprised and attacked like 6 times. She did not get hit with an attack at all again until 7th level and she was our primary melee character. Other characters went down occasionally, but not her and she had the fewest hps in the party and took by far the most attacks. She did take damage from AOEs, but most of the time it could be mitigated with Absorb Elements. She was pretty badass, but she was not optimized. Due this with a Shadar-Kai so you have resistance to necrotic and can give yourself resistance to all damage with a bonus action and you will be even better. If she had a higher constitution she would have had to play with a lower dexterity, wisdom or intelligence, all of which are much more important (wisdom for the saves). [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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