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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="ECMO3" data-source="post: 8814046" data-attributes="member: 7030563"><p>Yeah they both do have it in the example I gave and as a result it is not close to being "twice as much". It is a bit more and that is all. </p><p></p><p>The thing is as levels get higher more and more spells become available so you never will get to where it is a lot more. At 11th level you can get contingency and put even more hitpoints with false life under a contingency. So then it is 85 with an 8 con or 105 with a 12 con.</p><p></p><p>I agree more hit points are always beneficial, but the benefit is not big, it is small, almost miniscule if you are talking about a 2 or 3 point difference in constitution score.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8814046, member: 7030563"] Yeah they both do have it in the example I gave and as a result it is not close to being "twice as much". It is a bit more and that is all. The thing is as levels get higher more and more spells become available so you never will get to where it is a lot more. At 11th level you can get contingency and put even more hitpoints with false life under a contingency. So then it is 85 with an 8 con or 105 with a 12 con. I agree more hit points are always beneficial, but the benefit is not big, it is small, almost miniscule if you are talking about a 2 or 3 point difference in constitution score. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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