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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="ECMO3" data-source="post: 8814353" data-attributes="member: 7030563"><p>I have played with 11 different DMs in the past 2 years and what I said is broadly applicable for all of them. I also did not say characters don't go down, they do, but Wizards specifically rarely go down. Those that go down are typically the characters with the highest hit points (except Barbarians), because they are being targeted the most (bladesingers excepted) and in addition attacks that would be nullified or halved on the wizard they take the full damage on.</p><p></p><p>I only had one campaign where a wizard went down a lot and that is because the player was suicidal. He was an evoker with no armor or mage armor that regularly moved to the front and got himself surrounded with enemies. One time he actually went INTO a sickening radience laid down by another player and mixed it up with several Giants for some reason which totally screwed up our plan to attack them. I've played other games with that same DM where it was the melee martials that went down the most.</p><p></p><p>In the interest of fairness I did have a level 2 Wizard/Monk that died (as in hard dead failed 3 death saves), but more hit points would not have saved her. Silver weapons or better attack spells might have since we were fighting wererats and the party had no silver or magic weapons. Th rest of the party eventually killed them by bleeding them with necrotic damage from Hex and sacred flame.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8814353, member: 7030563"] I have played with 11 different DMs in the past 2 years and what I said is broadly applicable for all of them. I also did not say characters don't go down, they do, but Wizards specifically rarely go down. Those that go down are typically the characters with the highest hit points (except Barbarians), because they are being targeted the most (bladesingers excepted) and in addition attacks that would be nullified or halved on the wizard they take the full damage on. I only had one campaign where a wizard went down a lot and that is because the player was suicidal. He was an evoker with no armor or mage armor that regularly moved to the front and got himself surrounded with enemies. One time he actually went INTO a sickening radience laid down by another player and mixed it up with several Giants for some reason which totally screwed up our plan to attack them. I've played other games with that same DM where it was the melee martials that went down the most. In the interest of fairness I did have a level 2 Wizard/Monk that died (as in hard dead failed 3 death saves), but more hit points would not have saved her. Silver weapons or better attack spells might have since we were fighting wererats and the party had no silver or magic weapons. Th rest of the party eventually killed them by bleeding them with necrotic damage from Hex and sacred flame. [/QUOTE]
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