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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Oofta" data-source="post: 8814395" data-attributes="member: 6801845"><p>I think some people like rolling because of optimization bias - we assume we're going to be the lucky one that gets that 18, not that person that gets as single 12 as our high score. I can only speak from my personal experience of course but way back when we rolled the PCs with low stats tended to die early on or decided to stay on the farm. For that matter when I play a video game that uses rolling for ability scores I almost always hit the "reroll" button until I get something I like.</p><p></p><p>When people discuss their rolling options, many people do us a modified 4d6 drop lowest. Minimum score is 8, roll until you get something you like, everybody chooses from a single set of rolls, roll <em>n</em> times and so on. Not universal of course, but quite common. If someone rolls truly bad and has a high attribute of 6 would you really expect a person to play that PC? Do you force them to continue playing after the PC dies?</p><p></p><p>My own personal experience is that the only thing gained from rolling is that some PCs will be statistically significantly better than others in the same group. Great if you happen to be on the high end but people who like playing the ones on the lower end are the exception not the rule.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8814395, member: 6801845"] I think some people like rolling because of optimization bias - we assume we're going to be the lucky one that gets that 18, not that person that gets as single 12 as our high score. I can only speak from my personal experience of course but way back when we rolled the PCs with low stats tended to die early on or decided to stay on the farm. For that matter when I play a video game that uses rolling for ability scores I almost always hit the "reroll" button until I get something I like. When people discuss their rolling options, many people do us a modified 4d6 drop lowest. Minimum score is 8, roll until you get something you like, everybody chooses from a single set of rolls, roll [I]n[/I] times and so on. Not universal of course, but quite common. If someone rolls truly bad and has a high attribute of 6 would you really expect a person to play that PC? Do you force them to continue playing after the PC dies? My own personal experience is that the only thing gained from rolling is that some PCs will be statistically significantly better than others in the same group. Great if you happen to be on the high end but people who like playing the ones on the lower end are the exception not the rule. [/QUOTE]
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