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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Sacrosanct" data-source="post: 8814785" data-attributes="member: 15700"><p>It was one of my chief complaints with 1e RAW (although easily remedied): The random magic items. It was quite easy for the dice to land where one PC was just the best fit for any particular magic item and others got left out. Speaking of magic items...</p><p></p><p>I agree, largely because of magic items. If you look at Merdock, he had gauntlets of ogre power. That (and belts of giant strength) made your str score moot, and they were available pretty early on. Granted, it's been probably 30 years since I played him, but I want to say he had that by level 3 or 4. There are similar items for other stats as well, and folks need to remember that unlike 3e on, there weren't universal stat bonuses for each stat. A wizard with an INT 16 wasn't all that more effective than one with an INT 14 during actual combat.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8814785, member: 15700"] It was one of my chief complaints with 1e RAW (although easily remedied): The random magic items. It was quite easy for the dice to land where one PC was just the best fit for any particular magic item and others got left out. Speaking of magic items... I agree, largely because of magic items. If you look at Merdock, he had gauntlets of ogre power. That (and belts of giant strength) made your str score moot, and they were available pretty early on. Granted, it's been probably 30 years since I played him, but I want to say he had that by level 3 or 4. There are similar items for other stats as well, and folks need to remember that unlike 3e on, there weren't universal stat bonuses for each stat. A wizard with an INT 16 wasn't all that more effective than one with an INT 14 during actual combat. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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