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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Oofta" data-source="post: 8815348" data-attributes="member: 6801845"><p>If I want slightly more powerful PCs while still using point buy, I'd just use 3.5's point buy and use the elite array with 27 points. Want better than 4d6 drop lowest, up the point buy to 32.</p><p></p><p>The thing with rolling is not that <em>everyone</em> will be better than what you get with point buy. Instead it's that some people will be significantly better and some will be significantly worse. In many groups (not all of course) people that end up significantly worse either re-roll, have their stats adjusted or just happen to die quickly. Based on my understanding of lanefan's games all PCs die quickly anyway, but that's a different story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For me, I'd rather play someone just as competent as the rest of the party. If my PC is more successful (whatever that means, it's a team game) it's because I have a better build and tactics, not because I happened to roll well 1 time. If Bob plays an archer that always has an 8 strength I don't care. Bob will always put their lowest ability score in strength for their archer no matter how they got the value. </p><p></p><p>All I can say is that I will never play in a game that I'm going to be running a PC for more than a few sessions. Give me point buy or give me ... well give me the option to use point buy even if everyone else is rolling or I'll just find a different game. It's a game. I don't want to play someone significantly worse <em>or </em>better than the rest of the party just because of a 1 time roll.</p><p></p><p>[SPOILER="Some related analysis I found interesting if not particularly relevant"]I was curious as to what the actual distribution was, what are the odds of rolling a 6 or less versus rolling an 18 so I did a quick google search. I can't find it. I can find what the average high score is in anydice. I can find roll 4d6 drop lowest while also rolling 7 time and dropping the lowest result. Most results? Can be paraphrased as<em> How to fix 4d6 drop lowest by ensuring you don't have really bad results.</em></p><p></p><p>I did eventually find a post that gave the actual % chance of rolling any single number and after a bit of futzing did a chart. The result? You are more likely to get a 6 or lower than you are to get an 18. The average individual result will be 12 or less. Well, at least until someone tells me that I did my analysis all wrong. After all there are lies, damn lies and statistics. In other words, you can present statistics in different ways to support many different conclusions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>[ATTACH=full]265382[/ATTACH][/SPOILER]</p></blockquote><p></p>
[QUOTE="Oofta, post: 8815348, member: 6801845"] If I want slightly more powerful PCs while still using point buy, I'd just use 3.5's point buy and use the elite array with 27 points. Want better than 4d6 drop lowest, up the point buy to 32. The thing with rolling is not that [I]everyone[/I] will be better than what you get with point buy. Instead it's that some people will be significantly better and some will be significantly worse. In many groups (not all of course) people that end up significantly worse either re-roll, have their stats adjusted or just happen to die quickly. Based on my understanding of lanefan's games all PCs die quickly anyway, but that's a different story. ;) For me, I'd rather play someone just as competent as the rest of the party. If my PC is more successful (whatever that means, it's a team game) it's because I have a better build and tactics, not because I happened to roll well 1 time. If Bob plays an archer that always has an 8 strength I don't care. Bob will always put their lowest ability score in strength for their archer no matter how they got the value. All I can say is that I will never play in a game that I'm going to be running a PC for more than a few sessions. Give me point buy or give me ... well give me the option to use point buy even if everyone else is rolling or I'll just find a different game. It's a game. I don't want to play someone significantly worse [I]or [/I]better than the rest of the party just because of a 1 time roll. [SPOILER="Some related analysis I found interesting if not particularly relevant"]I was curious as to what the actual distribution was, what are the odds of rolling a 6 or less versus rolling an 18 so I did a quick google search. I can't find it. I can find what the average high score is in anydice. I can find roll 4d6 drop lowest while also rolling 7 time and dropping the lowest result. Most results? Can be paraphrased as[I] How to fix 4d6 drop lowest by ensuring you don't have really bad results.[/I] I did eventually find a post that gave the actual % chance of rolling any single number and after a bit of futzing did a chart. The result? You are more likely to get a 6 or lower than you are to get an 18. The average individual result will be 12 or less. Well, at least until someone tells me that I did my analysis all wrong. After all there are lies, damn lies and statistics. In other words, you can present statistics in different ways to support many different conclusions. :) [ATTACH type="full"]265382[/ATTACH][/SPOILER] [/QUOTE]
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