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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Oofta" data-source="post: 8815545" data-attributes="member: 6801845"><p>First and foremost, I'm glad you had fun with the game. That's the most important thing.</p><p></p><p>Second, I think your experience is fairly typical with groups that roll - there's always a fallback. In your case it's use point buy. If I go into my way back machine, we adjusted ability scores or just rolled up a handful of PCs and chose the best one.</p><p></p><p>Third, I don't see why rolling really mattered that much to your story. You decided to play a PC that was primarily useful outside of combat, you can do that with any generation method. We always use point buy, different PCs have more or less combat focus depending on the campaign, DM and what makes sense for the character I thought up.</p><p></p><p>Fourth, just an observation. I don't know how most people grant treasure but if you use the charts in the DMG the odds of getting a rare item before CR 11 horde are small. You can't get a very rare or legendary until CR 11 horde and even then the odds are against it. The odds of a legendary increase slightly at CR 17 horde . If you truly randomize the odds of any specific item being useful to someone in the party is even smaller. Personally I may use the random item table as inspiration but I think long and hard before I hand anything out. I have yet to give anyone a legendary item to my current group and they just hit level 17. But I'm probably just being a chintzy DM, I'd rather have PC abilities make more of a difference then their toys.</p><p></p><p>There is no right way or wrong way, I just have a sincere dislike of rolling. Even if, or perhaps especially if, I can use point buy as a fallback. In my opinion, all rolling does is guarantee that some people will have numerically better PCs than some other person in the same group. I don't see the point.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8815545, member: 6801845"] First and foremost, I'm glad you had fun with the game. That's the most important thing. Second, I think your experience is fairly typical with groups that roll - there's always a fallback. In your case it's use point buy. If I go into my way back machine, we adjusted ability scores or just rolled up a handful of PCs and chose the best one. Third, I don't see why rolling really mattered that much to your story. You decided to play a PC that was primarily useful outside of combat, you can do that with any generation method. We always use point buy, different PCs have more or less combat focus depending on the campaign, DM and what makes sense for the character I thought up. Fourth, just an observation. I don't know how most people grant treasure but if you use the charts in the DMG the odds of getting a rare item before CR 11 horde are small. You can't get a very rare or legendary until CR 11 horde and even then the odds are against it. The odds of a legendary increase slightly at CR 17 horde . If you truly randomize the odds of any specific item being useful to someone in the party is even smaller. Personally I may use the random item table as inspiration but I think long and hard before I hand anything out. I have yet to give anyone a legendary item to my current group and they just hit level 17. But I'm probably just being a chintzy DM, I'd rather have PC abilities make more of a difference then their toys. There is no right way or wrong way, I just have a sincere dislike of rolling. Even if, or perhaps especially if, I can use point buy as a fallback. In my opinion, all rolling does is guarantee that some people will have numerically better PCs than some other person in the same group. I don't see the point. [/QUOTE]
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