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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="ECMO3" data-source="post: 8815799" data-attributes="member: 7030563"><p>I agree, but "regular" Wizards are not targeted like that style of bladesingers either and when they are they still have pretty stiff defenses typically, which combined with the lessor frequency of being targeted, makes them pretty darn survivable overall. Subclasses like Abjuration, War Magic, Divination and to a lessor extent Enchantment and Transmutation that bring significant subclass features that boost saves, mitigate damage or both, not to the extent of a bladesinger, but significant when you consider they are not targeted every single turn like the guys on the front line are.</p><p></p><p>I honestly play Bladesingers more than all other wizards combined and more than most full classes except Rogue and Ranger and there are many play styles to play with a Bladesinger. When I am playing them though I am doing like you - maxing dex and intelligence and drawing as many enemy attacks as possible to pull them away from other PCs. Most Wizards are doing the opposite; avoiding attacks and to the degree they can making it easier for enemies to target other party members.</p><p></p><p>Obviously there are exceptions. If you are play a party of 4 Illusion Wizards inside a tight dungeon they are probably going to go down frequently, but make it one Wizard, out in the open with a Fighter, Cleric and Rogue and with smart play the Wizard will usually be the last to go down.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8815799, member: 7030563"] I agree, but "regular" Wizards are not targeted like that style of bladesingers either and when they are they still have pretty stiff defenses typically, which combined with the lessor frequency of being targeted, makes them pretty darn survivable overall. Subclasses like Abjuration, War Magic, Divination and to a lessor extent Enchantment and Transmutation that bring significant subclass features that boost saves, mitigate damage or both, not to the extent of a bladesinger, but significant when you consider they are not targeted every single turn like the guys on the front line are. I honestly play Bladesingers more than all other wizards combined and more than most full classes except Rogue and Ranger and there are many play styles to play with a Bladesinger. When I am playing them though I am doing like you - maxing dex and intelligence and drawing as many enemy attacks as possible to pull them away from other PCs. Most Wizards are doing the opposite; avoiding attacks and to the degree they can making it easier for enemies to target other party members. Obviously there are exceptions. If you are play a party of 4 Illusion Wizards inside a tight dungeon they are probably going to go down frequently, but make it one Wizard, out in the open with a Fighter, Cleric and Rogue and with smart play the Wizard will usually be the last to go down. [/QUOTE]
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