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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Oofta" data-source="post: 8815844" data-attributes="member: 6801845"><p>I wouldn't say they <em>never</em> find magic items, but it is fairly rare and when they do it's pretty obvious who should get the item because it's not actually random (although I do roll sometimes for inspiration). I don't tell people how to play, although I do make recommendations on how to split treasure during session 0. Maybe because of the tone I set, there's rarely if ever conflict. If there's ever a question of who gets an item, it's discussed amongst the group and it goes to whomever needs it most or who has the fewest items. Magic items in my campaign do have a monetary value, I worked out a price list based on rarity because I think it's silly not to have one.</p><p></p><p>For the most part I simply hand out gold or have someone powerful reward with gifts for specific individuals, in part to balance things out if I see an imbalance.. When it comes to purchasing things I limit what's available. For example at lower levels boots of flying were not available (they are at higher levels) and a cloak of displacement will probably never be for sale. I also keep treasure and magic items fairly limited since they can cause an imbalance. My current group just reached 17 and there's one very rare item amongst them, although that's likely to change soon.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8815844, member: 6801845"] I wouldn't say they [I]never[/I] find magic items, but it is fairly rare and when they do it's pretty obvious who should get the item because it's not actually random (although I do roll sometimes for inspiration). I don't tell people how to play, although I do make recommendations on how to split treasure during session 0. Maybe because of the tone I set, there's rarely if ever conflict. If there's ever a question of who gets an item, it's discussed amongst the group and it goes to whomever needs it most or who has the fewest items. Magic items in my campaign do have a monetary value, I worked out a price list based on rarity because I think it's silly not to have one. For the most part I simply hand out gold or have someone powerful reward with gifts for specific individuals, in part to balance things out if I see an imbalance.. When it comes to purchasing things I limit what's available. For example at lower levels boots of flying were not available (they are at higher levels) and a cloak of displacement will probably never be for sale. I also keep treasure and magic items fairly limited since they can cause an imbalance. My current group just reached 17 and there's one very rare item amongst them, although that's likely to change soon. [/QUOTE]
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