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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Sacrosanct" data-source="post: 8816309" data-attributes="member: 15700"><p>I wonder how many folks changed the stats for Pre-Gens if we assume the argument that players will cheat the system to get higher stats. I suppose that begs the question, "How many people used the pre-gens in the first place?" We did, often as either replacement PCs when yours died, or because of how modules were set up (short sessions), we used them to jump right into play rather than spend the time to create new characters. Then of course, during tourney play you kinda had to use them. Also, seeing these pre-gens in the first months of starting the game is what seemed what a normal PC would look like to us (along with Morgon Ironwolf, whose stats I posted earlier), so it didn't dawn on us to try to cheat for higher stats. Then again, we did a lot of rolling in front of each other anyway, so it would be hard to cheat.</p><p></p><p>Anyway, here are the stats of pregens from several adventures and you can see their stats</p><p></p><p>[ATTACH=full]265494[/ATTACH]</p><p>[ATTACH=full]265495[/ATTACH]</p><p>[ATTACH=full]265496[/ATTACH]</p><p>[ATTACH=full]265497[/ATTACH]</p><p>[ATTACH=full]265498[/ATTACH]</p><p>[ATTACH=full]265499[/ATTACH]</p><p></p><p>And then you've got something like Tomb of Horrors, where it seems stats were way higher than normal, presumably to help offset how hard that module was (especially for DEX and CON it appears--two key stats for survivability)</p><p></p><p>[ATTACH=full]265500[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8816309, member: 15700"] I wonder how many folks changed the stats for Pre-Gens if we assume the argument that players will cheat the system to get higher stats. I suppose that begs the question, "How many people used the pre-gens in the first place?" We did, often as either replacement PCs when yours died, or because of how modules were set up (short sessions), we used them to jump right into play rather than spend the time to create new characters. Then of course, during tourney play you kinda had to use them. Also, seeing these pre-gens in the first months of starting the game is what seemed what a normal PC would look like to us (along with Morgon Ironwolf, whose stats I posted earlier), so it didn't dawn on us to try to cheat for higher stats. Then again, we did a lot of rolling in front of each other anyway, so it would be hard to cheat. Anyway, here are the stats of pregens from several adventures and you can see their stats [ATTACH type="full"]265494[/ATTACH] [ATTACH type="full"]265495[/ATTACH] [ATTACH type="full"]265496[/ATTACH] [ATTACH type="full" width="536px"]265497[/ATTACH] [ATTACH type="full"]265498[/ATTACH] [ATTACH type="full" width="506px"]265499[/ATTACH] And then you've got something like Tomb of Horrors, where it seems stats were way higher than normal, presumably to help offset how hard that module was (especially for DEX and CON it appears--two key stats for survivability) [ATTACH type="full"]265500[/ATTACH] [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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