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<blockquote data-quote="Hand of Vecna" data-source="post: 3825251" data-attributes="member: 755"><p>According to the Core Rulebook, Arrays (powers with alternate powers) cannot have Permanent powers in them, since a Permanent power is by definition one that cannot be turned off. Same goes for Variable structures, like Adaptation or Shapeshift.</p><p></p><p>However, Alternate Form -- a Container, or group of powers, that can be turned on/off -- lists several Permanent powers (notably, Immunity and Protection) as choices. Numerous write-ups in the <strong><em>Freedom City</em></strong> sourcebook also list folks using Alternate Forms or Variable structures to acquire Permanent powers. But how can this be, if Permanent powers cannot be turned off?</p><p></p><p><strong><em>Ultimate Power</em></strong> addresses this.</p><p></p><p></p><p><a href="http://www.atomicthinktank.com/viewtopic.php?t=21572&highlight=permanent" target="_blank">Steve Kenson says Permanent effects in Arrays and Variable Structures can be okay, too</a> -- they still have the drawbacks of being they're basically all-or-nothing, can't be enhanced through extra effort, and are usually passive in nature -- as long as the GMs don't think the players are abusing it.</p><p></p><p>(Not quite sure how to word this as a proper Proposal, so for now it's just a Discussion.)</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 3825251, member: 755"] According to the Core Rulebook, Arrays (powers with alternate powers) cannot have Permanent powers in them, since a Permanent power is by definition one that cannot be turned off. Same goes for Variable structures, like Adaptation or Shapeshift. However, Alternate Form -- a Container, or group of powers, that can be turned on/off -- lists several Permanent powers (notably, Immunity and Protection) as choices. Numerous write-ups in the [b][i]Freedom City[/i][/b] sourcebook also list folks using Alternate Forms or Variable structures to acquire Permanent powers. But how can this be, if Permanent powers cannot be turned off? [b][i]Ultimate Power[/i][/b] addresses this. [url=http://www.atomicthinktank.com/viewtopic.php?t=21572&highlight=permanent]Steve Kenson says Permanent effects in Arrays and Variable Structures can be okay, too[/url] -- they still have the drawbacks of being they're basically all-or-nothing, can't be enhanced through extra effort, and are usually passive in nature -- as long as the GMs don't think the players are abusing it. (Not quite sure how to word this as a proper Proposal, so for now it's just a Discussion.) [/QUOTE]
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