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<blockquote data-quote="ElectricDragon" data-source="post: 7487517" data-attributes="member: 10778"><p>The standard, non-elite, and elite arrays are from the core rules. I just extrapolated that certain creatures would exceed those limits.</p><p></p><p>I'm not sure what your beef is, you seem to use a different system anyway (point buy; a method I find too complicated for most of my players). I mention NPCs and PCs for all arrays, not just NPCs.</p><p></p><p>Your idea of lowering the array to Average to heighten the chance of death works well if the party is low level. At high level, stat modifying magic items and level gained stat increases tend to lessen or even disappear that disadvantage so that it becomes a normal adventure with normal perils; you still have to increase the difficulty of the encounters to offset the acquisition of magic items.</p><p></p><p>Certain adventures require hardier adventurers, hardier adversaries, harder achieved goals.</p><p></p><p>Have you never run a one-shot with a BBEG that you wanted to try out against a party of powerful characters? Or do you always only play characters from 1st (or lower) level? Let the party take a pot shot at Tiamat to show them what power is? Let Orcus fill that party's pants?</p><p>Why not give the players some extra ummph if they aren't supposed to live through the experience anyway. The game is not all goblins and kobolds.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7487517, member: 10778"] The standard, non-elite, and elite arrays are from the core rules. I just extrapolated that certain creatures would exceed those limits. I'm not sure what your beef is, you seem to use a different system anyway (point buy; a method I find too complicated for most of my players). I mention NPCs and PCs for all arrays, not just NPCs. Your idea of lowering the array to Average to heighten the chance of death works well if the party is low level. At high level, stat modifying magic items and level gained stat increases tend to lessen or even disappear that disadvantage so that it becomes a normal adventure with normal perils; you still have to increase the difficulty of the encounters to offset the acquisition of magic items. Certain adventures require hardier adventurers, hardier adversaries, harder achieved goals. Have you never run a one-shot with a BBEG that you wanted to try out against a party of powerful characters? Or do you always only play characters from 1st (or lower) level? Let the party take a pot shot at Tiamat to show them what power is? Let Orcus fill that party's pants? Why not give the players some extra ummph if they aren't supposed to live through the experience anyway. The game is not all goblins and kobolds. [/QUOTE]
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