Arresting the PCs

Steveth

First Post
Today my group started playing the adventure I made recently. In it, the PCs are all supposed to be arrested and sent off to jail. However, instead of agreeing to be arrested, they killed the guards (which I was not expecting them to do, seeing as how we are all good characters). Almost the entire adventure takes place at the jail, so I have to get them arrested somehow. How should I go about getting them arrested if they won't go peacefully?
 

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Have the guards investigate the murders, possibly put a price on their heads and send bounty hunters after them.

Send a group of adventurers charged with bringing them in and use tactics to disable them.

What level is your party at?

Also out of curiosity what classes does your party consist of?
 

How would I go about disabling the players? Would i just have to bring them all to zero health and say they're knocked out?
We're all level 4. We have a Bard, Barbarian, Druid, and Rogue.
 

Use spells like grease, web, entangle, glitterdust to disable them and then perhaps you could use mercy weapons to deal non-lethal damage to them. You might want to have the party wizard cast fox's cunning on himself beforehand to increase the DC of the spells.

You might want a party that is of higher level to theirs to catch them and put them in jail although now the party might be facing a death penalty for killing the guards.

Why were they being arrested originally?
 

I think what I'll do is give them a reason to go to the jail themselves, then have some of the prison guards take them out with non-lethal damage.
They were being arrested by a corrupt general whose feet they (metaphorically) spat on.
 


If they were falsely accused, then it was expected to kill everyone in their way.

Ask them to accept to show up for a trial, if they aren't judged yet.

Before the trial, a noble tells them that they need to go in prison for reason X. You also give them an escape plan. It might be something not smart, bound not to work. Players always believe the npc's when they have "awesome" plans (at least in every campaign I have played lol). Just make sure its not too obvious that it will fail, if you need to keep them in.
(And have a backup plan in case they think the plan will fail)

Then, if they agree to get arrested just do the trial and ship them in jail.

If they don't agree, maybe you should think of changing the adventure. If you can't, then have the courthouse be stormed with guards /many of them and low CR (this means many guards will die). Then they wake up in prison.

If a trial has taken place already, then you will either have to do something very creative, or just beat them to prison.

To be honest, I would get angry if my DM tried this on me.By this I mean the whole idea...

You may patch it up however by having some NPCs believing the PCs are innocent (this way it looks like a hidden enemy is against them, not the DM /corrupted judges etc). (Possibly the same NPCs who ask them to get into prison)

Also, you really want them to agree to go in the prison. This means that you have better make the deal sweet for everyone.
 

However, instead of agreeing to be arrested, they killed the guards (which I was not expecting them to do, seeing as how we are all good characters).

Not anymore you aren't.
 

yeah but if they agree to go to prison then it wont have the same feel. if they have no choice or way out then itll start to feel like they really are in prison. maybe they can figure out how to bribe a guard or something. they have to actually figure out what to do and find a way out
 


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