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Arresting the PCs
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<blockquote data-quote="Sekhmet" data-source="post: 5461974" data-attributes="member: 97602"><p>They've killed guards who were just doing their jobs. </p><p>Now, this made up charge by some General is not their only concern. The local constabulary will be up-in-arms about the murder of their soldiers, and the local lords will want your party to pay as well.</p><p></p><p>The local Thieve's Guild (if they've branched out into assassination/murder) will want your party accounted for, because it is bad for business if anyone can kill anyone; plus, since those guards were doing dirty business, they could have been paid off by the Thieve's Guild, and then it's not only treading on the Guild's toes, it's taking money out of their pockets.</p><p></p><p>Suddenly the tavern's and common places in nearby cities are abuzz with the news of some rogue adventurers killing innocent guardsmen, and other adventuring parties are going to hear about it and come looking for the reward: Adventurers of level 5 or 6.</p><p></p><p>The nearest Paladin of Tyr, Helm, or St. Cuthbert is going to come looking for justice or retribution, and you can bet that Paladin is going to be level 10+.</p><p></p><p>The reward on their heads is going to bring in Mercenary companies, with a ton of low level (level 1 or 2) meat shields to try to fight for whatever scrap of gold they can off of your party's hides.</p><p></p><p>If they are still Good, they might be willing to go to trial for killing Guards.</p><p></p><p>If they are no longer Good (which sounds like it may be the case), they may start trying to bribe/intimidate their way out of the situation they have holed themselves into. Try that on the wrong nobleman, who happens to have a hedge wizard in his court, and you're in an entirely new world of hurt: Every move you make is scryed, and opposition is everywhere now.</p><p></p><p> tl:dr so many ways to entrap the PC's. Once you've sprung any of them, knocking them out with poison, non-lethal damage (especially Blackjacks used by Rogues), or Hold Person spells shouldn't be a problem. Then, it's just a Rope/Chain/Manacle away from a free trip to jail.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5461974, member: 97602"] They've killed guards who were just doing their jobs. Now, this made up charge by some General is not their only concern. The local constabulary will be up-in-arms about the murder of their soldiers, and the local lords will want your party to pay as well. The local Thieve's Guild (if they've branched out into assassination/murder) will want your party accounted for, because it is bad for business if anyone can kill anyone; plus, since those guards were doing dirty business, they could have been paid off by the Thieve's Guild, and then it's not only treading on the Guild's toes, it's taking money out of their pockets. Suddenly the tavern's and common places in nearby cities are abuzz with the news of some rogue adventurers killing innocent guardsmen, and other adventuring parties are going to hear about it and come looking for the reward: Adventurers of level 5 or 6. The nearest Paladin of Tyr, Helm, or St. Cuthbert is going to come looking for justice or retribution, and you can bet that Paladin is going to be level 10+. The reward on their heads is going to bring in Mercenary companies, with a ton of low level (level 1 or 2) meat shields to try to fight for whatever scrap of gold they can off of your party's hides. If they are still Good, they might be willing to go to trial for killing Guards. If they are no longer Good (which sounds like it may be the case), they may start trying to bribe/intimidate their way out of the situation they have holed themselves into. Try that on the wrong nobleman, who happens to have a hedge wizard in his court, and you're in an entirely new world of hurt: Every move you make is scryed, and opposition is everywhere now. tl:dr so many ways to entrap the PC's. Once you've sprung any of them, knocking them out with poison, non-lethal damage (especially Blackjacks used by Rogues), or Hold Person spells shouldn't be a problem. Then, it's just a Rope/Chain/Manacle away from a free trip to jail. [/QUOTE]
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