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*Pathfinder & Starfinder
Arresting the PCs
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<blockquote data-quote="Dirty Magurdy" data-source="post: 5466961" data-attributes="member: 84787"><p>Assuming the party has good intentions and an over-all good outlook regardless of how many guards they have slaughtered there should still be some ways to have them turn themselves over...</p><p> </p><p>Perhaps an innocent bystander, some sweet, pretty damosel has been arrestd for the crime the party is said to have committed. Will the party come forward to have her released? It's the chivalrous thing to do - surrender sucks to most gamers, but turning one's self over in sacrafice for a lovely damsel is another thing entirely...</p><p> </p><p>Perhaps the jolly, friendly inn-keeper who gave them rooms is arrested for harboring fugatives - if you RP this inn keeper as nice enough, funny enough and sympathetic enough the party should do the right thing and see him set free...</p><p> </p><p>Perhaps the guards start rounding up associates, friends or families of the party (providing they have such contacts in this city) or, if there are none to be found - acolytes of the cleric's church, errand boys in service to the party, romantic interests or friendly tap-matrons - anyone sufficiently liked and endeared to the party being hauled in should get a group of good-leaning adventurers to do the right thing and turn themselves over, especially if the party's rogue, while watching from a dark alley happens to over-hear a constable suggesting that he has his suspicions of this noble muckety-muck arresting on a whime anyone who seems to slight him, and that he's determined to get to the bottom of this....</p><p> </p><p>If this fails then I guess you wasted your time. Fast forward to the poison sequence and get on with the adventure.</p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Dirty Magurdy, post: 5466961, member: 84787"] Assuming the party has good intentions and an over-all good outlook regardless of how many guards they have slaughtered there should still be some ways to have them turn themselves over... Perhaps an innocent bystander, some sweet, pretty damosel has been arrestd for the crime the party is said to have committed. Will the party come forward to have her released? It's the chivalrous thing to do - surrender sucks to most gamers, but turning one's self over in sacrafice for a lovely damsel is another thing entirely... Perhaps the jolly, friendly inn-keeper who gave them rooms is arrested for harboring fugatives - if you RP this inn keeper as nice enough, funny enough and sympathetic enough the party should do the right thing and see him set free... Perhaps the guards start rounding up associates, friends or families of the party (providing they have such contacts in this city) or, if there are none to be found - acolytes of the cleric's church, errand boys in service to the party, romantic interests or friendly tap-matrons - anyone sufficiently liked and endeared to the party being hauled in should get a group of good-leaning adventurers to do the right thing and turn themselves over, especially if the party's rogue, while watching from a dark alley happens to over-hear a constable suggesting that he has his suspicions of this noble muckety-muck arresting on a whime anyone who seems to slight him, and that he's determined to get to the bottom of this.... If this fails then I guess you wasted your time. Fast forward to the poison sequence and get on with the adventure. Good luck. [/QUOTE]
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