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Arrgh! I Let the Moment Get Away!
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<blockquote data-quote="Dr Simon" data-source="post: 3544100" data-attributes="member: 21938"><p>Just to build on what Nellisir says - I think that sort of attitude, waiting for the Big Moment, is a holdover from the Era of Plot and is a potential negative to running an RP adventure using the same rules as writing a story. Not wanting to get into a plot vs. open argument here, but when people say that Plot Is Bad, this is one of the reasons. The flip-side is that your players overcome your planned exciting climactic encounter in two rounds with no lost hit points.</p><p></p><p>As for the OP, the one missed opportunity that I still regret, almost twenty years on (blimey!). It was RuneQuest game. Lots of threads were intertwined in a city-based adventure. One of them was the game of cat and mouse between the players and a vampire that had developed. The PCs, as part of a different thread, were at a party given by the local sultan. They were unarmed and unarmoured. They spot the vampire. Cue an exciting chase sequence with PCs armed with cutlery pursuing the vamp around the sultans palace, the vamp ambushing them in the orangery in his panther form, all manner of back and forth. Finally the PCs get the upper hand and as the vampire tries to escape in a boat they push him overboard. Running water plus vampire equals goodbye vampire.</p><p></p><p>One of the players has his character look over the side of the boat to check that vampire is gone.</p><p></p><p>What I *should* have done, according to all the laws of dramatics and cliche, is have the almost disintegrated semi-skeletal vampire burst from the water and try to drag the PC under with him in his death throes.</p><p></p><p>What actually happened: nothing.</p><p></p><p>It was a fun evening nonetheless, but it ought to have had that cherry on top!</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 3544100, member: 21938"] Just to build on what Nellisir says - I think that sort of attitude, waiting for the Big Moment, is a holdover from the Era of Plot and is a potential negative to running an RP adventure using the same rules as writing a story. Not wanting to get into a plot vs. open argument here, but when people say that Plot Is Bad, this is one of the reasons. The flip-side is that your players overcome your planned exciting climactic encounter in two rounds with no lost hit points. As for the OP, the one missed opportunity that I still regret, almost twenty years on (blimey!). It was RuneQuest game. Lots of threads were intertwined in a city-based adventure. One of them was the game of cat and mouse between the players and a vampire that had developed. The PCs, as part of a different thread, were at a party given by the local sultan. They were unarmed and unarmoured. They spot the vampire. Cue an exciting chase sequence with PCs armed with cutlery pursuing the vamp around the sultans palace, the vamp ambushing them in the orangery in his panther form, all manner of back and forth. Finally the PCs get the upper hand and as the vampire tries to escape in a boat they push him overboard. Running water plus vampire equals goodbye vampire. One of the players has his character look over the side of the boat to check that vampire is gone. What I *should* have done, according to all the laws of dramatics and cliche, is have the almost disintegrated semi-skeletal vampire burst from the water and try to drag the PC under with him in his death throes. What actually happened: nothing. It was a fun evening nonetheless, but it ought to have had that cherry on top! [/QUOTE]
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