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Arriving at ability scores
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<blockquote data-quote="El Mahdi" data-source="post: 5883635" data-attributes="member: 59506"><p>Sounds interesting. Kind of reminds me of Palladium a bit. All in all I like it, but I can see it's drawbacks also.</p><p> </p><p>One, I think it might make character generation a bit more complicated than they're looking for in the core system.</p><p> </p><p>Second, It would definitely cater to min/maxers. You'd get people creating characters based entirely on what bonus a Feat, skill, or ability can provide. While that's not bad, and an entirely reasonable way of playing the game, it could potentially break the expected system math for DM's...creating characters with vastly different power levels within the same group. It's also something I think would be very hard for a DM to control or mitigate for their game.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5883635, member: 59506"] Sounds interesting. Kind of reminds me of Palladium a bit. All in all I like it, but I can see it's drawbacks also. One, I think it might make character generation a bit more complicated than they're looking for in the core system. Second, It would definitely cater to min/maxers. You'd get people creating characters based entirely on what bonus a Feat, skill, or ability can provide. While that's not bad, and an entirely reasonable way of playing the game, it could potentially break the expected system math for DM's...creating characters with vastly different power levels within the same group. It's also something I think would be very hard for a DM to control or mitigate for their game. B-) [/QUOTE]
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Arriving at ability scores
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