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*Pathfinder & Starfinder
Arrows of Spell Storing?
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<blockquote data-quote="Gaiden" data-source="post: 484651" data-attributes="member: 103"><p>There is a very good reason those arrows are so expensive: you can fire many MANY more arrows then a caster can cast spells. I have recently been investigating archers and their potentials (doing my usual min/max work) to see exactly how balanced they are relative to other power crazy characters.</p><p></p><p>Think about this - an archer can fire something like 7 to 8 arrows per round with all of their bonuses and magic with a full attack. With many shot they can fire even more (granted at individual targets). That means that number of cure spells. A cleric - the mac of healing could NEVER cast that many healing spells. Only an epic level caster with twin spell and quicken could cast that many healing spells in one round - and he/she would be using the highest level slots to do it - all for a few low level spells, not to mention their is the limitation on the twinned spells affecting the same target and the cleric would have to be within touch range (or 30 ' if he is a heirophant or has reach spell)!</p><p></p><p>An archer could be 100's of YARDS away and could fire those arrows at multiple different targets. The healing arrows make the archer the ultimate healer actually - the balance is their extraordinarliy high cost.</p><p></p><p>I write all this to show the lack of balance by giving the spell storing ability to projectile-ammunition. In so doing you (can) GREATLY increase the range of many spells and can effectively cast many more spells that would ever be possible by even the most powerful (non-epic) casters. That in my book unbalances things - AND I MIN/MAX. Believe me, I know how to push the rules to their limits of their smackdown potential and I like doing it, and I am saying this is overpowered - that should tell you how unbalancing it would be.</p><p></p><p>A perfect case for this is the arcane archer - they in fact get this ability but notice that their caster level will be incredibly limited (I think it is possible to pull off a Wiz 10/AA 10).</p><p></p><p>For the purposes of looking at speed and I think the keen only funcitons on throwing weapons that are slashing unless you get the special DWS class ability and speed I am pretty sure only funcitons if you are wielding the weapon for the extra attack (thus only for projectile weapons - but not their ammunition - and it would be irrelevant for thrown weapons unless you wield them in melee).</p><p></p><p>If you really want to then at the very least price each arrow separately (not in bundles of 50) and follow the pricing of the heal arrows.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 484651, member: 103"] There is a very good reason those arrows are so expensive: you can fire many MANY more arrows then a caster can cast spells. I have recently been investigating archers and their potentials (doing my usual min/max work) to see exactly how balanced they are relative to other power crazy characters. Think about this - an archer can fire something like 7 to 8 arrows per round with all of their bonuses and magic with a full attack. With many shot they can fire even more (granted at individual targets). That means that number of cure spells. A cleric - the mac of healing could NEVER cast that many healing spells. Only an epic level caster with twin spell and quicken could cast that many healing spells in one round - and he/she would be using the highest level slots to do it - all for a few low level spells, not to mention their is the limitation on the twinned spells affecting the same target and the cleric would have to be within touch range (or 30 ' if he is a heirophant or has reach spell)! An archer could be 100's of YARDS away and could fire those arrows at multiple different targets. The healing arrows make the archer the ultimate healer actually - the balance is their extraordinarliy high cost. I write all this to show the lack of balance by giving the spell storing ability to projectile-ammunition. In so doing you (can) GREATLY increase the range of many spells and can effectively cast many more spells that would ever be possible by even the most powerful (non-epic) casters. That in my book unbalances things - AND I MIN/MAX. Believe me, I know how to push the rules to their limits of their smackdown potential and I like doing it, and I am saying this is overpowered - that should tell you how unbalancing it would be. A perfect case for this is the arcane archer - they in fact get this ability but notice that their caster level will be incredibly limited (I think it is possible to pull off a Wiz 10/AA 10). For the purposes of looking at speed and I think the keen only funcitons on throwing weapons that are slashing unless you get the special DWS class ability and speed I am pretty sure only funcitons if you are wielding the weapon for the extra attack (thus only for projectile weapons - but not their ammunition - and it would be irrelevant for thrown weapons unless you wield them in melee). If you really want to then at the very least price each arrow separately (not in bundles of 50) and follow the pricing of the heal arrows. [/QUOTE]
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