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Ars Magic 5th edition
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<blockquote data-quote="mythusmage" data-source="post: 1865553" data-attributes="member: 571"><p>The closest <em>Ars Magica</em> comes to classes are Mages, Companions, and Grogs. With Mages coming closest to a D&D® style character class. Companions and Grogs fill numerous other roles, with Companions as henchmen and cohorts (supporting cast) while Grogs are more along the lines of hirelings (extras and minor roles).</p><p></p><p>In a sense the party Mage is the Player Character, with the Companions and Grogs his henchmen and hirelings. In this scheme those who play Companions and Grogs in an adventure become GM assistants. You could call it modified one-on-one play.</p><p></p><p>Back when <em>Ars Magica</em> was new there were conversations in <em>Alarums and Excursions</em> about Companion only, Grog only, and mixed Companion-Grog adventures. That is, letting the henchmen and/or hirelings go off and adventure on their own. So you don't always need a Mage to have a party. This type of party to be used when all a covenant's Mages are busy with research or study, and somebody has to take care of a problem.</p><p></p><p>If you're in university you could think of <em>Ars Magica</em> party composition as consisting of a Professor, some Grad Students, and a passel of Undergrads.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1865553, member: 571"] The closest [i]Ars Magica[/i] comes to classes are Mages, Companions, and Grogs. With Mages coming closest to a D&D® style character class. Companions and Grogs fill numerous other roles, with Companions as henchmen and cohorts (supporting cast) while Grogs are more along the lines of hirelings (extras and minor roles). In a sense the party Mage is the Player Character, with the Companions and Grogs his henchmen and hirelings. In this scheme those who play Companions and Grogs in an adventure become GM assistants. You could call it modified one-on-one play. Back when [i]Ars Magica[/i] was new there were conversations in [i]Alarums and Excursions[/i] about Companion only, Grog only, and mixed Companion-Grog adventures. That is, letting the henchmen and/or hirelings go off and adventure on their own. So you don't always need a Mage to have a party. This type of party to be used when all a covenant's Mages are busy with research or study, and somebody has to take care of a problem. If you're in university you could think of [i]Ars Magica[/i] party composition as consisting of a Professor, some Grad Students, and a passel of Undergrads. Hope this helps. [/QUOTE]
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