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Ars Magic 5th edition
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<blockquote data-quote="Wombat" data-source="post: 1865572" data-attributes="member: 8447"><p>Lots of questions here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The system is point-buy and classless. You have a certain number of points with which to buy characteristics (Strength, Stamina, Communication, Presence, Dexterity, Quickness, Intelligence, Perception), but you can pick up more points to buy greater levels in these by taking negative points in others. The positive and negative points in your characteristics work very similarly to the attribute modifiers in D20.</p><p></p><p>Then you have points to buy Virtues and Flaws -- you don't have to take any of either, but for each point of Virtues you <em>do </em> take, you must take an equal number of Flaws. This is very similar to GURPS in many regards. There is a limit one the number of Virtues and Flaws you can take, with Grogs getting very few and Magi and Companions getting correspondingly more.</p><p></p><p>You then also have points with which to buy skills; usually grogs are less skilled than Companions. Magi also have points with which to buy abilites in magical skills as well as spells. </p><p></p><p>While "Magus", "Companion", and "Grog" sound like character classes, they really aren't; they are more like "power levels".</p><p></p><p>Grogs are common folks, in terms of physical and mental prowess rather than social status. They have fewer skills and Virtues than the others and tend to lead rather ordinary lives. A grog could be almost anyone -- a farmer, a guard, an innkeep, a shepherd, a nobleman, etc. The point is they are the bulk of humanity. </p><p></p><p>Companions are more powerful individuals, but lacking The Gift (magical power). They are the special folks of the world -- kings, great knights, wise herbalists, clever troubadors, etc. If someone would stand out in the world, you would give them the Companion's range of abilities.</p><p></p><p>Then there are the Magi. These are folks who have The Gift and, as such, are few and far between. This is the closest thing to a "class" in the game, but nothing prevents a magus from knowing how to handle a sword, sing a song, or rule a nation, other than the fact that they are probably more interested in increasing their magical skills.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1865572, member: 8447"] Lots of questions here :) The system is point-buy and classless. You have a certain number of points with which to buy characteristics (Strength, Stamina, Communication, Presence, Dexterity, Quickness, Intelligence, Perception), but you can pick up more points to buy greater levels in these by taking negative points in others. The positive and negative points in your characteristics work very similarly to the attribute modifiers in D20. Then you have points to buy Virtues and Flaws -- you don't have to take any of either, but for each point of Virtues you [I]do [/I] take, you must take an equal number of Flaws. This is very similar to GURPS in many regards. There is a limit one the number of Virtues and Flaws you can take, with Grogs getting very few and Magi and Companions getting correspondingly more. You then also have points with which to buy skills; usually grogs are less skilled than Companions. Magi also have points with which to buy abilites in magical skills as well as spells. While "Magus", "Companion", and "Grog" sound like character classes, they really aren't; they are more like "power levels". Grogs are common folks, in terms of physical and mental prowess rather than social status. They have fewer skills and Virtues than the others and tend to lead rather ordinary lives. A grog could be almost anyone -- a farmer, a guard, an innkeep, a shepherd, a nobleman, etc. The point is they are the bulk of humanity. Companions are more powerful individuals, but lacking The Gift (magical power). They are the special folks of the world -- kings, great knights, wise herbalists, clever troubadors, etc. If someone would stand out in the world, you would give them the Companion's range of abilities. Then there are the Magi. These are folks who have The Gift and, as such, are few and far between. This is the closest thing to a "class" in the game, but nothing prevents a magus from knowing how to handle a sword, sing a song, or rule a nation, other than the fact that they are probably more interested in increasing their magical skills. [/QUOTE]
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