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<blockquote data-quote="Wombat" data-source="post: 1873701" data-attributes="member: 8447"><p>Best supplements I have run across have been <em>Lion of the North</em>, <em>Dragon & Bear</em>, <em>Wizard's Grimoire</em>, and <em>Blood & Sand</em>. <em>Kabbalah </em>, <em>The Mysteries</em>, and <em>Faeries </em> rate pretty close after these. (On the low end of the scale, do not bother with <em>The Mythic Seas</em>, written by "Alan Smithee", and <em>Pax Dei</em>.)</p><p></p><p>Most of the material is pretty easy to convert since basic game mechanics have not changed wildly (closer to shift between AD&D 1 and AD&D 2 than that of AD&D 2 and 3e). The biggest shift I have seen so far has been the Virtues/Flaws being designated simply as Major and Minor, rather than having specific points costs associated with them. Due to this, at least for the moment, <em>The Mysteries </em> would probably not be a good buy, as much of the mechanics presented in that book are tied to point-costs for Virtues & Flaws, although all the flavour text still stands.</p><p></p><p>One thing I find intriguing with the new edition is the downplaying of the historicity of the setting. Between commentary and some "generally wizardly" illustrations, there seems to be a substantial backing away from the older material where characters were assumed to be part of fairly "accurate" medieval Europe -- this might be to "open" the game up to newer players, which is not a bad thing at all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1873701, member: 8447"] Best supplements I have run across have been [I]Lion of the North[/I], [I]Dragon & Bear[/I], [I]Wizard's Grimoire[/I], and [I]Blood & Sand[/I]. [I]Kabbalah [/I], [I]The Mysteries[/I], and [I]Faeries [/I] rate pretty close after these. (On the low end of the scale, do not bother with [I]The Mythic Seas[/I], written by "Alan Smithee", and [I]Pax Dei[/I].) Most of the material is pretty easy to convert since basic game mechanics have not changed wildly (closer to shift between AD&D 1 and AD&D 2 than that of AD&D 2 and 3e). The biggest shift I have seen so far has been the Virtues/Flaws being designated simply as Major and Minor, rather than having specific points costs associated with them. Due to this, at least for the moment, [I]The Mysteries [/I] would probably not be a good buy, as much of the mechanics presented in that book are tied to point-costs for Virtues & Flaws, although all the flavour text still stands. One thing I find intriguing with the new edition is the downplaying of the historicity of the setting. Between commentary and some "generally wizardly" illustrations, there seems to be a substantial backing away from the older material where characters were assumed to be part of fairly "accurate" medieval Europe -- this might be to "open" the game up to newer players, which is not a bad thing at all! :) [/QUOTE]
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