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[Ars Magica - 5E] How do the rules play?
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<blockquote data-quote="Woas" data-source="post: 4875925" data-attributes="member: 16317"><p>Thanks ArghMark for the reply. A follow up questions if your still around and willing:</p><p></p><p>About your last point and the vitality/combat potential of magi. What exactly makes them squishy? I'm still digesting the rules and have just briefly skimmed the non-magic combat section so I'm ignorant of the subject. I mean based on just the feel the book and rules gives, in my head I was thinking old, decrepit wizards that should not be involved with physical force. But for example one friend who is interested in playing thought a neat idea for a magi was one that could transmute his human arms into bear arms or some other strong animal and just run amok. I tried to explain that it wasn't really in theme of the game, but couldn't really, without knowing the rules more specifically point to any sort of real reason why it would be so.</p></blockquote><p></p>
[QUOTE="Woas, post: 4875925, member: 16317"] Thanks ArghMark for the reply. A follow up questions if your still around and willing: About your last point and the vitality/combat potential of magi. What exactly makes them squishy? I'm still digesting the rules and have just briefly skimmed the non-magic combat section so I'm ignorant of the subject. I mean based on just the feel the book and rules gives, in my head I was thinking old, decrepit wizards that should not be involved with physical force. But for example one friend who is interested in playing thought a neat idea for a magi was one that could transmute his human arms into bear arms or some other strong animal and just run amok. I tried to explain that it wasn't really in theme of the game, but couldn't really, without knowing the rules more specifically point to any sort of real reason why it would be so. [/QUOTE]
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[Ars Magica - 5E] How do the rules play?
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