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[Ars Magica - 5E] How do the rules play?
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<blockquote data-quote="The Green Adam" data-source="post: 4907517" data-attributes="member: 50821"><p>I love Ars Magica and would rather play it then pretty much any other (so-called) medieval fantasy RPG. </p><p> </p><p>Alas, I have not played 5th Ed. as, IMHO, each edition after 3rd seemed to explain the rules is a more complicated fashion. </p><p> </p><p>Also, I simplified the rules for spontaneous casting so that they work exactly how ArghMark described them but I'm able to figure difficulty levels on the fly a bit more. I slightly reduced the number of starting points a Wizard has to work with and increased it for Grogs and Companions so players could, if they wanted to, play in a slightly more D&D style*. Finally, in 3rd there was a clearer description (again IMO) of the various House wizards in an almost Template or archtype format. With this you can generate a character really quickly and then modify the points to customize them. If done right, this goes a long way toward making a wizard who can fight and not appear so fragile.</p><p> </p><p>AD</p><p>Barking Alien</p><p> </p><p>*One interesting idea my players and I came up with was instead of each player controlling a wizard and a small collection of companions, we had one player do that, one player only played a wizard and one only played a set of grogs and custos. The latter player didn't want to have to deal with all the "involved elements of being a wizard".</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4907517, member: 50821"] I love Ars Magica and would rather play it then pretty much any other (so-called) medieval fantasy RPG. Alas, I have not played 5th Ed. as, IMHO, each edition after 3rd seemed to explain the rules is a more complicated fashion. Also, I simplified the rules for spontaneous casting so that they work exactly how ArghMark described them but I'm able to figure difficulty levels on the fly a bit more. I slightly reduced the number of starting points a Wizard has to work with and increased it for Grogs and Companions so players could, if they wanted to, play in a slightly more D&D style*. Finally, in 3rd there was a clearer description (again IMO) of the various House wizards in an almost Template or archtype format. With this you can generate a character really quickly and then modify the points to customize them. If done right, this goes a long way toward making a wizard who can fight and not appear so fragile. AD Barking Alien *One interesting idea my players and I came up with was instead of each player controlling a wizard and a small collection of companions, we had one player do that, one player only played a wizard and one only played a set of grogs and custos. The latter player didn't want to have to deal with all the "involved elements of being a wizard". [/QUOTE]
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[Ars Magica - 5E] How do the rules play?
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