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Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.
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<blockquote data-quote="Yair" data-source="post: 4943971" data-attributes="member: 10913"><p>I'll just leave it as-is, then. </p><p></p><p>I also corrected a few mistakes in the heartbeast stats, below. I'm following the lion statistics in RoP:M, and the heartbeast rules in HoH:MC. </p><p></p><p>[sblock]</p><p>Leo Braveheart Ilfetwis</p><p>Size: +1</p><p>Age: 25 (Apparent 25)</p><p>Personality Traits: Lion (Fierce, Brave) +1, Idealistic +3, Curious +1; Weakness +3, Vow +3</p><p>Characteristics: Int +3, Per 0, Pre +3, Com -3, Str +1, Sta 0, Dex 0, Qui 0 </p><p>Virtues & Flaws: (Free) The Gift, Hermetic Magus, Heartbeast; (Minor Virtues) Clan Ilfetu, Inspirational, Inoffensive to Animals, Nature Lore, Subtle Magic, Unbound Tongue, Large, Ways of the Forest, Puissant Rego, Puissant Forest Lore; (Major Flaw) Pagan, Twilight Prone; (Minor Flaw) Vow (obedience to Huntress hierophants), Weakness (submission), Deleterious Circumstances (in human shape), Weak Enchanter</p><p>Confidence Score: 1 (3)</p><p>Abilities: Lake Nemi Lore 2, Athletics 2, Animal Handling 1, Italian (archaic dialect) 5, Stealth 1, Survival 2, Brawl (unarmed) 2, Hunt 1, Leadership 3, Order of Hermes Lore 1, House Bjornaer Lore 4 (house initiations), Intrigue 1 (sniffing out plots), Artes Liberales 1, Latin 4 (hermetic usage), Magic Theory 3 (inventing spells), Parma Magica 1 (An), Concentration 1 (maintaining a spell), Gothic 4 (house initiations), Magic Lore 1 (great beasts) , Huntress Lore 1 (inventing new initiations), Forest Lore 1+2, Heartbeast 1 (change into heartbeast)</p><p>Wizard's Sigil: Leo's spells are imbued with majesty and serenity.</p><p>Arts: In 1, Mu 5, Re 8+3, An 5, He 5, Me 4, Vi 3</p><p>Spells: Casting Total is given in Heartbeast/Human-form. Note the +3 in forests is not included.</p><p>Clothes for the Bjornaer: Make the caster look and feel like he's dressed. MuIm 4 (B2, +2 Sun): CT +8/+2</p><p>Strike of the Angered Branch ReHe 15: CT +19/+8</p><p>Spasm of the Uncontrolled Hand ReCo 5: CT +14/+5</p><p>Sooth the Ferocious Bear ReAn 10: CT +19/+8</p><p>Shiver of the Lycanthrope InAn 10: CT +9/+3</p><p>Image of the Beast InAn 5: CT +9/+3</p><p>Wizard's Sidestep ReIm 10: CT +14/+5</p><p>Aura of Rightful Authority ReMe 20: CT +18/+7</p><p>Unseen Arm ReTe 5: CT +14/+5</p><p>Trackless Step ReTe 10: CT +14/+5</p><p>Scales of the Magical Weight InVi 5: CT +7/+2</p><p>Sense the Nature of Vis InVi 5: +7/+2</p><p>Gather the Essence of the Beast ReVi 15: CT +17/+7</p><p>Fatigue Levels: OK, 0, -1, -3, -5, Unconscious</p><p>Soak: 0</p><p>Brawl: Init 0, Attack +3, Defense +3, Damage +1</p><p>Wound Penalties: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24)</p><p>Appearance: Leo is a large man, nearly 7 feet tall, with a short but flowing mane of blonde hair and beard. He has impressive features and a regal manner, but there is a spark of wildness in his eyes. His attire varies, but is always respectable and has a certain elegance to it, even when dressed in peasant's ware; close inspection will reveal it to be illusiory, as Leo doesn't actually wear clothes nor carries any gear.</p><p></p><p>In lion form:</p><p>Characteristics: Int +3, Per 0, Pre +3, Com -3, Str +6, Sta +3, Dex +2, Qik +1</p><p>Size: +2</p><p>Confidence Score: 2 (6)</p><p>Virtues and Flaws: gain Ferocity (self-defense), Puissant Brawl, Self-Confident, Tough, Proud</p><p>Qualities: Aggressive, Ambush Predator, Crafty, Good Jumper, Hardy, Imposing Appearance, Large Claws, Large Teeth, Tough Hide, Vocal</p><p>Personality Traits: (gain Proud)</p><p>Reputations: None (yet)</p><p>Combat:</p><p> Claws: Init +1, Attack +15, Defense +12, Damage +10</p><p> Bite: Init +1, Attack +13, Defense +9, Damage +9</p><p>Soak: +8</p><p>Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious</p><p>Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+)</p><p>Abilities: gain Athletics 5* (pouncing), Awareness 2 (smell), Brawl 5+2 (claws), Hunt 4 (deer), Stealth 4 (stalking), Survival 5 (arid climates). Can speak with lions.</p><p> Gets +3 to jump-related rolls.</p><p>Natural Weapons: Large claws: Init 0, Attack +5, Defense +3, Damage +4; Large teeth: Init 0, Attack +4, Defense +1, Damage +3. Its hide gives it a Protection of +2.</p><p>Appearance: Leo is a particularly large lion, weighing in at about 35 stone (490 pounds) and with a body length of over ten feet. It has a short, broad muzzle with powerful jaws and teeth. Its coat is tawny and so is his majestic mane. </p><p></p><p>Background: Leo was raised by an eremite Bjornaer magus at a secret glade near Lake Nemi in the Rome Tribunal. From early age he was indoctrinated into the cult of the Huntress in the Wood, and is now a devout pagan worshipping the old nature deties and devoted to restoring the wild magic of old. In many ways, he is a stereotypical Bjornaer. His fellow House and Clan members (with the notable exception of his parens) see his devotion to the cult as mild insanity - not too surprising in an Ilfetu. As long as it doesn't interfere with his House duties, which he and his parens perform diligently, it is tolerated. His fellow cult members see him and his parens as both assets and dangerous mystics. For while the cult sees the House mysteries as irrelevant, Leo's parens sees them as corrupted teachings of Merinita, that they seek to purify and integrate into the Cult's practices. So far Leo has only assisted his parens on some minor aspects of this research, but generally he adheres to his parens' teachings on this, although seemingly with less passion. The cult, too, tolerates the lineage's idiosyncracies, if only due to the great respect the Ilfetu are granted among other Bjornaer.</p><p></p><p>For his initiation into the cult, he traveled to the great forests of the Rhine Tribunal, where he communed with the forest spirits of the Rhine Gorge. This made a lasting impression on him, and he is now ecstatic about the great forests. He and his mystagogue were both surprised to find a redcap looking for him, however, who delivered the letter from Murion. The hierarch didn't know why Murion summoned him, and even more importatntly how she knew where to find him. Fearful that Murion has some intelligence source on the cult, he sent Leo to her with clear instructions to do as she says but reveal nothing of the cult and try to ascertain how much she knows and, if possible, how. Leo is not quite sure how to do that, and is rather nervous about the meeting.[/sblock]</p><p></p><p>WalkingDad: Just FYI, Bjornaer generally dislike Shapechangers for two reasons. For one thing, the change is only "skin-deep"; the magus is still a human underneath the magic - for example, he's still affected by Corpus and Mentem spells. The Bjornaer see the change as partial also at the spiritual level. Furthermore, Bjornaer generally see Shapechanging as taking the form of ancestor spirits against their will; I suggest we diss this part of the official House's description, however, if you intend to play a Shapechanging Bjornaer.</p></blockquote><p></p>
[QUOTE="Yair, post: 4943971, member: 10913"] I'll just leave it as-is, then. I also corrected a few mistakes in the heartbeast stats, below. I'm following the lion statistics in RoP:M, and the heartbeast rules in HoH:MC. [sblock] Leo Braveheart Ilfetwis Size: +1 Age: 25 (Apparent 25) Personality Traits: Lion (Fierce, Brave) +1, Idealistic +3, Curious +1; Weakness +3, Vow +3 Characteristics: Int +3, Per 0, Pre +3, Com -3, Str +1, Sta 0, Dex 0, Qui 0 Virtues & Flaws: (Free) The Gift, Hermetic Magus, Heartbeast; (Minor Virtues) Clan Ilfetu, Inspirational, Inoffensive to Animals, Nature Lore, Subtle Magic, Unbound Tongue, Large, Ways of the Forest, Puissant Rego, Puissant Forest Lore; (Major Flaw) Pagan, Twilight Prone; (Minor Flaw) Vow (obedience to Huntress hierophants), Weakness (submission), Deleterious Circumstances (in human shape), Weak Enchanter Confidence Score: 1 (3) Abilities: Lake Nemi Lore 2, Athletics 2, Animal Handling 1, Italian (archaic dialect) 5, Stealth 1, Survival 2, Brawl (unarmed) 2, Hunt 1, Leadership 3, Order of Hermes Lore 1, House Bjornaer Lore 4 (house initiations), Intrigue 1 (sniffing out plots), Artes Liberales 1, Latin 4 (hermetic usage), Magic Theory 3 (inventing spells), Parma Magica 1 (An), Concentration 1 (maintaining a spell), Gothic 4 (house initiations), Magic Lore 1 (great beasts) , Huntress Lore 1 (inventing new initiations), Forest Lore 1+2, Heartbeast 1 (change into heartbeast) Wizard's Sigil: Leo's spells are imbued with majesty and serenity. Arts: In 1, Mu 5, Re 8+3, An 5, He 5, Me 4, Vi 3 Spells: Casting Total is given in Heartbeast/Human-form. Note the +3 in forests is not included. Clothes for the Bjornaer: Make the caster look and feel like he's dressed. MuIm 4 (B2, +2 Sun): CT +8/+2 Strike of the Angered Branch ReHe 15: CT +19/+8 Spasm of the Uncontrolled Hand ReCo 5: CT +14/+5 Sooth the Ferocious Bear ReAn 10: CT +19/+8 Shiver of the Lycanthrope InAn 10: CT +9/+3 Image of the Beast InAn 5: CT +9/+3 Wizard's Sidestep ReIm 10: CT +14/+5 Aura of Rightful Authority ReMe 20: CT +18/+7 Unseen Arm ReTe 5: CT +14/+5 Trackless Step ReTe 10: CT +14/+5 Scales of the Magical Weight InVi 5: CT +7/+2 Sense the Nature of Vis InVi 5: +7/+2 Gather the Essence of the Beast ReVi 15: CT +17/+7 Fatigue Levels: OK, 0, -1, -3, -5, Unconscious Soak: 0 Brawl: Init 0, Attack +3, Defense +3, Damage +1 Wound Penalties: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24) Appearance: Leo is a large man, nearly 7 feet tall, with a short but flowing mane of blonde hair and beard. He has impressive features and a regal manner, but there is a spark of wildness in his eyes. His attire varies, but is always respectable and has a certain elegance to it, even when dressed in peasant's ware; close inspection will reveal it to be illusiory, as Leo doesn't actually wear clothes nor carries any gear. In lion form: Characteristics: Int +3, Per 0, Pre +3, Com -3, Str +6, Sta +3, Dex +2, Qik +1 Size: +2 Confidence Score: 2 (6) Virtues and Flaws: gain Ferocity (self-defense), Puissant Brawl, Self-Confident, Tough, Proud Qualities: Aggressive, Ambush Predator, Crafty, Good Jumper, Hardy, Imposing Appearance, Large Claws, Large Teeth, Tough Hide, Vocal Personality Traits: (gain Proud) Reputations: None (yet) Combat: Claws: Init +1, Attack +15, Defense +12, Damage +10 Bite: Init +1, Attack +13, Defense +9, Damage +9 Soak: +8 Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+) Abilities: gain Athletics 5* (pouncing), Awareness 2 (smell), Brawl 5+2 (claws), Hunt 4 (deer), Stealth 4 (stalking), Survival 5 (arid climates). Can speak with lions. Gets +3 to jump-related rolls. Natural Weapons: Large claws: Init 0, Attack +5, Defense +3, Damage +4; Large teeth: Init 0, Attack +4, Defense +1, Damage +3. Its hide gives it a Protection of +2. Appearance: Leo is a particularly large lion, weighing in at about 35 stone (490 pounds) and with a body length of over ten feet. It has a short, broad muzzle with powerful jaws and teeth. Its coat is tawny and so is his majestic mane. Background: Leo was raised by an eremite Bjornaer magus at a secret glade near Lake Nemi in the Rome Tribunal. From early age he was indoctrinated into the cult of the Huntress in the Wood, and is now a devout pagan worshipping the old nature deties and devoted to restoring the wild magic of old. In many ways, he is a stereotypical Bjornaer. His fellow House and Clan members (with the notable exception of his parens) see his devotion to the cult as mild insanity - not too surprising in an Ilfetu. As long as it doesn't interfere with his House duties, which he and his parens perform diligently, it is tolerated. His fellow cult members see him and his parens as both assets and dangerous mystics. For while the cult sees the House mysteries as irrelevant, Leo's parens sees them as corrupted teachings of Merinita, that they seek to purify and integrate into the Cult's practices. So far Leo has only assisted his parens on some minor aspects of this research, but generally he adheres to his parens' teachings on this, although seemingly with less passion. The cult, too, tolerates the lineage's idiosyncracies, if only due to the great respect the Ilfetu are granted among other Bjornaer. For his initiation into the cult, he traveled to the great forests of the Rhine Tribunal, where he communed with the forest spirits of the Rhine Gorge. This made a lasting impression on him, and he is now ecstatic about the great forests. He and his mystagogue were both surprised to find a redcap looking for him, however, who delivered the letter from Murion. The hierarch didn't know why Murion summoned him, and even more importatntly how she knew where to find him. Fearful that Murion has some intelligence source on the cult, he sent Leo to her with clear instructions to do as she says but reveal nothing of the cult and try to ascertain how much she knows and, if possible, how. Leo is not quite sure how to do that, and is rather nervous about the meeting.[/sblock] WalkingDad: Just FYI, Bjornaer generally dislike Shapechangers for two reasons. For one thing, the change is only "skin-deep"; the magus is still a human underneath the magic - for example, he's still affected by Corpus and Mentem spells. The Bjornaer see the change as partial also at the spiritual level. Furthermore, Bjornaer generally see Shapechanging as taking the form of ancestor spirits against their will; I suggest we diss this part of the official House's description, however, if you intend to play a Shapechanging Bjornaer. [/QUOTE]
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