Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Ars Magica 5e, Rhine Tribunal, 1220
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 5007905" data-attributes="member: 10913"><p>OOC </p><p></p><p></p><p></p><p>There are a lot of things you can do with Intellego Vim magic - but each spell can only do one thing. Here are some examples, based on your question,</p><p></p><p>In ArM, a "magical aura" is a supernatural aura that permeates a place, and is attuned to Magic. There are auras attuned to Faerie (faerie auras), the Infernal, and the Divine, too. I know that's not what you meant, but just in case here is a spell to determine its power - but this one detects an Infernal aura, since I reckon that's the aura we're in...</p><p></p><p><em>Gauge the Infernal Power</em> Intellego Vim 3</p><p>Range: Touch, Duration: Momentary, Target: Individual</p><p>Sense the strength of an Infernal aura the caster is standing in. Similar spells that reveal the strength of Magical, Faerie, or Divine auras exist.</p><p>(Base 2, +1 touch)</p><p></p><p>A person does not have an aura, but InVi effects <em>can</em> detect magical creatures and wizards. Wizards are detected by counting their highest Art as the level of the spell, and creatures have a stat called Might that also counts as the level of the spell. Again, however, these require two different spells - as detecting creatures is not the same as detecting wizards (which is not the same as detecting spells). Detecting Infernal creatures is also possible, but demons (which are <em>one</em> type of Infernal creatures) are immune from detection. Detecting Divine creatures should also be possible, but shows great audacity, and detecting Fey creatures is also possible - but again, each requires a seperate spell. So - here are two spells to detect Magical creatures and magi.</p><p></p><p><em>Sense the Might of the Elements</em> Intellego Vim 25</p><p>Range: Personal, Duration: Momentary, Target: Vision</p><p>This spell allows the caster to see any creature of Magic Might as surrounded by a glowing nimbus of light, stronger light indicating a more powerful creature. The spell both detects creatures of Might and allows the caster to gauge their Might. </p><p>(B5, +4 Vision)</p><p></p><p><em>Sense the Might of Wizard</em> Intellego Vim 25</p><p>Range: Personal, Duration: Momentary, Target: Vision</p><p>This spell allows the caster to see any wizard as surrounded by a glowing nimbus of light, stronger light indicating a more powerful magus (a stronger highest Art). The spell both detects wizards and allows the caster to gauge their Might. </p><p>(B5, +4 Vision)</p><p></p><p>These are very high-level spells to cast spontaneously. You can detect strong creatures/magi with lower level spells.</p><p></p><p>Note also that the spell has to penetrate any Magic Resistance the target has in order to detect it, so it isn't enough to just cast the spell - you need to have enough Penetration too. Your penetration is your (casting roll - spell level), or (casting roll/2 - spell level) for a spontaneous spell; roughly. So you can see that even with your impressive +18 bonus to the casting total, you can cast a spontaneous spell of about level 10, or 5 with penetration 5 - that's just not enough to detect anything. To really detect things you need higher Arts, formulaic spells, and to develop your Penetration ability.</p></blockquote><p></p>
[QUOTE="Yair, post: 5007905, member: 10913"] OOC There are a lot of things you can do with Intellego Vim magic - but each spell can only do one thing. Here are some examples, based on your question, In ArM, a "magical aura" is a supernatural aura that permeates a place, and is attuned to Magic. There are auras attuned to Faerie (faerie auras), the Infernal, and the Divine, too. I know that's not what you meant, but just in case here is a spell to determine its power - but this one detects an Infernal aura, since I reckon that's the aura we're in... [i]Gauge the Infernal Power[/i] Intellego Vim 3 Range: Touch, Duration: Momentary, Target: Individual Sense the strength of an Infernal aura the caster is standing in. Similar spells that reveal the strength of Magical, Faerie, or Divine auras exist. (Base 2, +1 touch) A person does not have an aura, but InVi effects [i]can[/i] detect magical creatures and wizards. Wizards are detected by counting their highest Art as the level of the spell, and creatures have a stat called Might that also counts as the level of the spell. Again, however, these require two different spells - as detecting creatures is not the same as detecting wizards (which is not the same as detecting spells). Detecting Infernal creatures is also possible, but demons (which are [i]one[/i] type of Infernal creatures) are immune from detection. Detecting Divine creatures should also be possible, but shows great audacity, and detecting Fey creatures is also possible - but again, each requires a seperate spell. So - here are two spells to detect Magical creatures and magi. [i]Sense the Might of the Elements[/i] Intellego Vim 25 Range: Personal, Duration: Momentary, Target: Vision This spell allows the caster to see any creature of Magic Might as surrounded by a glowing nimbus of light, stronger light indicating a more powerful creature. The spell both detects creatures of Might and allows the caster to gauge their Might. (B5, +4 Vision) [i]Sense the Might of Wizard[/i] Intellego Vim 25 Range: Personal, Duration: Momentary, Target: Vision This spell allows the caster to see any wizard as surrounded by a glowing nimbus of light, stronger light indicating a more powerful magus (a stronger highest Art). The spell both detects wizards and allows the caster to gauge their Might. (B5, +4 Vision) These are very high-level spells to cast spontaneously. You can detect strong creatures/magi with lower level spells. Note also that the spell has to penetrate any Magic Resistance the target has in order to detect it, so it isn't enough to just cast the spell - you need to have enough Penetration too. Your penetration is your (casting roll - spell level), or (casting roll/2 - spell level) for a spontaneous spell; roughly. So you can see that even with your impressive +18 bonus to the casting total, you can cast a spontaneous spell of about level 10, or 5 with penetration 5 - that's just not enough to detect anything. To really detect things you need higher Arts, formulaic spells, and to develop your Penetration ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Ars Magica 5e, Rhine Tribunal, 1220
Top