Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Ars Magica 5e, Rhine Tribunal, 1220
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 5166007" data-attributes="member: 10913"><p>Well... not quite a spell, but every magus will be casting his Parma Magica every dawn and sunset, to erect a Magic Resistance. </p><p></p><p>Beyond that - it depends on the magus, but generally combat-mages have defensive and buffing spells that they cast on themselves before battle. The specific spells cast depend on the magus. Your magus doesn't really have much; from your list of spells, I'd cast Shriek of the Impending Shaft, providing you very good protecting from missiles and most thrown weapons. A more questionable choice is Eyes of the Cat, which you can cast if you think we'll be in dakness, but it's unlikely. Another consideration is when to cast the spells - right now we're at a Divine aura providing -5 to casting, and we'll get back to an Infernal aura providing (perhaps) -2 to casting, so it might be more efficient to cast things once we get there - but we might also have no time, and botches tend to be more dangerous in an infernal aura. </p><p></p><p>More generally, typical defensive and buffing spells for magi include - </p><p>Wizard's Sidestep ReIm 10 (this is the spell Leo will cast on himself before we descend)</p><p>Veil of Invisibility PeIm 20</p><p>Gift of the Bear's Fortitude MuCo 25</p><p>Endurance of the Berserkers ReCo 15 [but usually at increased duration]</p><p>Circling Winds of Protection CrAu 20 [often at increased duration]</p><p></p><p>Other spells are of course relevant, depending on circumstances and the magus at hand, but the above are the most typical, I feel.</p></blockquote><p></p>
[QUOTE="Yair, post: 5166007, member: 10913"] Well... not quite a spell, but every magus will be casting his Parma Magica every dawn and sunset, to erect a Magic Resistance. Beyond that - it depends on the magus, but generally combat-mages have defensive and buffing spells that they cast on themselves before battle. The specific spells cast depend on the magus. Your magus doesn't really have much; from your list of spells, I'd cast Shriek of the Impending Shaft, providing you very good protecting from missiles and most thrown weapons. A more questionable choice is Eyes of the Cat, which you can cast if you think we'll be in dakness, but it's unlikely. Another consideration is when to cast the spells - right now we're at a Divine aura providing -5 to casting, and we'll get back to an Infernal aura providing (perhaps) -2 to casting, so it might be more efficient to cast things once we get there - but we might also have no time, and botches tend to be more dangerous in an infernal aura. More generally, typical defensive and buffing spells for magi include - Wizard's Sidestep ReIm 10 (this is the spell Leo will cast on himself before we descend) Veil of Invisibility PeIm 20 Gift of the Bear's Fortitude MuCo 25 Endurance of the Berserkers ReCo 15 [but usually at increased duration] Circling Winds of Protection CrAu 20 [often at increased duration] Other spells are of course relevant, depending on circumstances and the magus at hand, but the above are the most typical, I feel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Ars Magica 5e, Rhine Tribunal, 1220
Top