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Ars Magica 5e, Rhine Tribunal, 1220
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<blockquote data-quote="Yair" data-source="post: 5241490" data-attributes="member: 10913"><p>I frankly think you've been a great asset and you'd be missed if you leave. The slow pace is in-line with the rest of the players. I'm sorry you feel the magic system is to hard to learn, it's simple at heart and very open-ended. One option is to limit spontaneous magic, like Strahd did for Gorgamesh; this way, you only have the options listed in your formulaic spells, so you always know your options. If neither asking, nor learning, nor abandoning the use of spontaneous magic are solutions - I don't know what is.</p><p></p><p>The "problem" with knowing your options with ArM is that they are largely limited by your imagination. Your character can create a huge variety of effects, especially with Mentem and Imaginem. I certainly don't know all your options. I recommend not worrying about it. Instead of trying to work out <em>all</em> options, just try to think on a few appropriate Art combinations or effects* that will work, based on your Arts and style as well as the situation, and see how to make them using the magic system. Again, the magic system is simple at heart so figuring out a few spells is easy. (Honest!) Figuring out what all the relevant spells might be, now, that's next to impossible.</p><p></p><p>* A good way to do this is to look at the spell guideline tables. Since spontaneous magic is weak, you're looking for the lowest level effect that will do the trick. So you find some Art combination that seems fitting (Muto Herbam? Rego Herbam? Creo Terram [drop an anvil on the cabinet...]?), work out the low-level spell, and see if you can cast it.</p></blockquote><p></p>
[QUOTE="Yair, post: 5241490, member: 10913"] I frankly think you've been a great asset and you'd be missed if you leave. The slow pace is in-line with the rest of the players. I'm sorry you feel the magic system is to hard to learn, it's simple at heart and very open-ended. One option is to limit spontaneous magic, like Strahd did for Gorgamesh; this way, you only have the options listed in your formulaic spells, so you always know your options. If neither asking, nor learning, nor abandoning the use of spontaneous magic are solutions - I don't know what is. The "problem" with knowing your options with ArM is that they are largely limited by your imagination. Your character can create a huge variety of effects, especially with Mentem and Imaginem. I certainly don't know all your options. I recommend not worrying about it. Instead of trying to work out [i]all[/i] options, just try to think on a few appropriate Art combinations or effects* that will work, based on your Arts and style as well as the situation, and see how to make them using the magic system. Again, the magic system is simple at heart so figuring out a few spells is easy. (Honest!) Figuring out what all the relevant spells might be, now, that's next to impossible. * A good way to do this is to look at the spell guideline tables. Since spontaneous magic is weak, you're looking for the lowest level effect that will do the trick. So you find some Art combination that seems fitting (Muto Herbam? Rego Herbam? Creo Terram [drop an anvil on the cabinet...]?), work out the low-level spell, and see if you can cast it. [/QUOTE]
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