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Ars Magica d20
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<blockquote data-quote="Narfellus" data-source="post: 2129699" data-attributes="member: 11040"><p>Thanks for the reply, Nif! I was going over the books last night and came to some of the same conclusions you did. For instance, to recreate a 1st level druid from 3.5, there is not a way in Ars Magica to "summon monster to fight for you," other than CreoAnimal, but i don't know if that would work or not. The capability of teleporting simply is not supported in the examples, and for good reason, because that does destroy the kind of gameplay that Ars was shooting for. </p><p></p><p>Are there ways to circumvent that? Sure, but it will take some brainstorming. </p><p></p><p>I think the best way to approach problems would be to demolish the idea of Wizard/Sorcerer/Cleric/Druid spell lists. All spells are the same (you could even throw psionics in there) and according to your "Class" you have available to you certain Techniques and Forms, and/or bonuses to casting those forms. This would essentially be making specialists out of everyone. Elements of Magic did something similar by having orders you could join (and ELOMR is neat, if you haven't seen it, but Ars is a different animal).</p><p></p><p>QUOTE: "though i am sure it can be fixe the most logical thing would be to make new categories beyond corpus and animál that would fit them, some need that , some don't."</p><p></p><p>This is another issue, yes. But i'm of the mind that simpler is better. That was one complaint i had about Elements of Magic, there were so many disclipines to track. For instance, Fire and Electricty were different. But in Ars, electricity and fire could be the same. They are both aspects of heat and light. Admittably, converting DnD spells to Ars could be a real time suck, with some heavy modications necessary.</p><p></p><p>Last night i took some spells from Elements of Magic revised and converted them, because that is also a point based spontaneous system (but it does no subdual damage, you can't be hurt by casting. In my Ars conversion, an 8th/9th level caster could cast a spell only an 11th level caster could cast in ELOMR. The tradeoff? The Arsd20 caster had a larger chance of failure.</p></blockquote><p></p>
[QUOTE="Narfellus, post: 2129699, member: 11040"] Thanks for the reply, Nif! I was going over the books last night and came to some of the same conclusions you did. For instance, to recreate a 1st level druid from 3.5, there is not a way in Ars Magica to "summon monster to fight for you," other than CreoAnimal, but i don't know if that would work or not. The capability of teleporting simply is not supported in the examples, and for good reason, because that does destroy the kind of gameplay that Ars was shooting for. Are there ways to circumvent that? Sure, but it will take some brainstorming. I think the best way to approach problems would be to demolish the idea of Wizard/Sorcerer/Cleric/Druid spell lists. All spells are the same (you could even throw psionics in there) and according to your "Class" you have available to you certain Techniques and Forms, and/or bonuses to casting those forms. This would essentially be making specialists out of everyone. Elements of Magic did something similar by having orders you could join (and ELOMR is neat, if you haven't seen it, but Ars is a different animal). QUOTE: "though i am sure it can be fixe the most logical thing would be to make new categories beyond corpus and animál that would fit them, some need that , some don't." This is another issue, yes. But i'm of the mind that simpler is better. That was one complaint i had about Elements of Magic, there were so many disclipines to track. For instance, Fire and Electricty were different. But in Ars, electricity and fire could be the same. They are both aspects of heat and light. Admittably, converting DnD spells to Ars could be a real time suck, with some heavy modications necessary. Last night i took some spells from Elements of Magic revised and converted them, because that is also a point based spontaneous system (but it does no subdual damage, you can't be hurt by casting. In my Ars conversion, an 8th/9th level caster could cast a spell only an 11th level caster could cast in ELOMR. The tradeoff? The Arsd20 caster had a larger chance of failure. [/QUOTE]
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