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Ars Magica d20
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<blockquote data-quote="Nifelhein" data-source="post: 2129904" data-attributes="member: 14129"><p>Narfellus,</p><p></p><p>I own Elements of Magic and my problem wit it is exactly the too many types nad categories one needed to learn in order to become a spellcaster, that i why I looked toward Ars for spellsystem.</p><p></p><p>I talked about the creature types because i can see that we might make animál talk about a lot more brader range of creatures, like magical beasts, dragons and also, vermin, possibly some will up the magnitude by one, 2 or even lower it. For monstrous humanoid a mix of animál and corpus would work perfectly, one requisite and the other as part of the spell itself, but giants could require magnitude changes, for example, this is the most simple and easy sollution i have thought about.</p><p></p><p>As for the problems of summoning, don't bothers me, I don't like the whole summon idea anyway, the created is more into my style of liking, even more because of duration. Teleport goes the same way for me, although there are fast travelling options and that is great.</p><p></p><p>I dont quite worry about converting D&D spells to Ars, there are many sacred cows in it, like magic missile, that brake the guidelines and also, dont have any cool factor other then the Magic Missile phrase one speaks before casting it at the table...</p><p></p><p>Most spells are portable and usually fall into a very far range of the scope. What I do thinkis a problem is that the limits of magic make a cleric in the D&D style impossible unless you can come up with a coherent set of limitations that impose to all magic wielders and then, some specific that are set by their own tradition, Ars kind of proposes that with the hermetic paradigm and hints of others, like the scry through the river one you can find in the spell chapter.</p><p></p><p>One thing that really bothers me is what will be aimed for magic to be able to do at each level and in that your last night try out seem interesting, I feared that to use this system would require that it be acessible only at mid levels or that one would increase in power too far.</p><p></p><p>I guess I will be lass lazy and read the whole system you rpesented now, helps the thread going on.</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 2129904, member: 14129"] Narfellus, I own Elements of Magic and my problem wit it is exactly the too many types nad categories one needed to learn in order to become a spellcaster, that i why I looked toward Ars for spellsystem. I talked about the creature types because i can see that we might make animál talk about a lot more brader range of creatures, like magical beasts, dragons and also, vermin, possibly some will up the magnitude by one, 2 or even lower it. For monstrous humanoid a mix of animál and corpus would work perfectly, one requisite and the other as part of the spell itself, but giants could require magnitude changes, for example, this is the most simple and easy sollution i have thought about. As for the problems of summoning, don't bothers me, I don't like the whole summon idea anyway, the created is more into my style of liking, even more because of duration. Teleport goes the same way for me, although there are fast travelling options and that is great. I dont quite worry about converting D&D spells to Ars, there are many sacred cows in it, like magic missile, that brake the guidelines and also, dont have any cool factor other then the Magic Missile phrase one speaks before casting it at the table... Most spells are portable and usually fall into a very far range of the scope. What I do thinkis a problem is that the limits of magic make a cleric in the D&D style impossible unless you can come up with a coherent set of limitations that impose to all magic wielders and then, some specific that are set by their own tradition, Ars kind of proposes that with the hermetic paradigm and hints of others, like the scry through the river one you can find in the spell chapter. One thing that really bothers me is what will be aimed for magic to be able to do at each level and in that your last night try out seem interesting, I feared that to use this system would require that it be acessible only at mid levels or that one would increase in power too far. I guess I will be lass lazy and read the whole system you rpesented now, helps the thread going on. [/QUOTE]
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