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Ars Magica d20
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<blockquote data-quote="Narfellus" data-source="post: 2130093" data-attributes="member: 11040"><p>Yes, i have not tested this system in game yet so i'm sure there are faults with it. I was even considering abolishing the 3 + your level cap on skill points when purchasing techniques and forms. You would still have the (character level x 4) + INT mod DC cap, but you could be really good at casting certain spells. </p><p></p><p>Another problem i was foreseeing were some of the 30 Magntiude and higher spells. This would be a DC 30 in my Arsd20. To cast DC 30, you would need to be maybe 7th level (x4) = 28 + 2 INT mod = 30. So you could hit the DC without any focus help at 7th level. A 7th level caster with max ranks in, say, CreoMentem, could only have 10 ranks. So, ONLY by rolling a 20, a 5% chance, would the spell go off correctly. </p><p></p><p>Of course, there are other ways in Ars to boost these. Wild gesticulation, shouting, and patient casting and clever foci can greatly enhance your chances. </p><p></p><p>Hmm. I don't have my notes in front of me so I can't look over them. I feel like i'm missing something out. </p><p></p><p>Animal Talk: YES. Animal can be the base Form and then you can bump the Magnitude (or lower the magnitude for insects) and have magical beasts, or mix Corpus and Animal, or even mix any Form to create what kind of creature you needed. I would want to avoid coming up with new techniques and forms as the base ones are very versatile.</p><p></p><p>For instance, the spell i recreated from Elements was an Iceblast. I had to Creo Aquam, Muto it to ice (with the Terram prerequisite) and then Rego it away! Not the kind of spell you would want to come up with spontaneously as it would take so long to cast, but as a prepared spell it is perfect.</p></blockquote><p></p>
[QUOTE="Narfellus, post: 2130093, member: 11040"] Yes, i have not tested this system in game yet so i'm sure there are faults with it. I was even considering abolishing the 3 + your level cap on skill points when purchasing techniques and forms. You would still have the (character level x 4) + INT mod DC cap, but you could be really good at casting certain spells. Another problem i was foreseeing were some of the 30 Magntiude and higher spells. This would be a DC 30 in my Arsd20. To cast DC 30, you would need to be maybe 7th level (x4) = 28 + 2 INT mod = 30. So you could hit the DC without any focus help at 7th level. A 7th level caster with max ranks in, say, CreoMentem, could only have 10 ranks. So, ONLY by rolling a 20, a 5% chance, would the spell go off correctly. Of course, there are other ways in Ars to boost these. Wild gesticulation, shouting, and patient casting and clever foci can greatly enhance your chances. Hmm. I don't have my notes in front of me so I can't look over them. I feel like i'm missing something out. Animal Talk: YES. Animal can be the base Form and then you can bump the Magnitude (or lower the magnitude for insects) and have magical beasts, or mix Corpus and Animal, or even mix any Form to create what kind of creature you needed. I would want to avoid coming up with new techniques and forms as the base ones are very versatile. For instance, the spell i recreated from Elements was an Iceblast. I had to Creo Aquam, Muto it to ice (with the Terram prerequisite) and then Rego it away! Not the kind of spell you would want to come up with spontaneously as it would take so long to cast, but as a prepared spell it is perfect. [/QUOTE]
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