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Ars Magica d20
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<blockquote data-quote="Narfellus" data-source="post: 2132445" data-attributes="member: 11040"><p>You are exactly right. The difference between Arsd20 and DnD 3.5, using the DC's as presented in the Ars book, is that Arsd20 casters have more versatility and power at lower level, at the expense of possible failure. I think it's a nice balance, but not one that every player would be willing to play. But it should blend pretty seamlessly with default Vancian magic. For example, you could have two wizards in a party, one using 3.5 magic, the other using Arsd20 magic, and there shouldn't be any problem. </p><p></p><p>I was actually going over my notes (yet again) last night and came to the same conclusion about the Focus and Vis. That was what i was forgetting yesterday. I did some more careful run-throughs with spells, and figured that a wizard casting carefully, using strong focus via the Law of Sympathy, and maybe a few pawns of raw vis if he really wanted to, has a reasonably good chance of hitting a high DC. Even more if he's a specialist.</p><p></p><p>On a related note, i love the Midnight CS from Fantasy Flight. In that, wizards are called channelers, and a prestige class of channler is wizard or druid. The channeler at 1st level has the option of being a Hermetic wizard (Int based) a Spiritual wizard (Wis) or a Charismatic. (Cha)</p><p></p><p>The example they gave in the book is that a spiritual wizard (and i used him in a brief conversion) is versed in the Art of controlling plants, animals and spirits. In my conversion, i considered that this Tradition gave him a +5 bonus to Rego Animal, Plant, and Corpus. It also gave him a +5 DC to cast those spells, so he can cast those particular spells at one level higher than any other.</p><p></p><p>The tradeoff? He can NEVER cast or learn Perdo Animal, Plant or Corpus.</p></blockquote><p></p>
[QUOTE="Narfellus, post: 2132445, member: 11040"] You are exactly right. The difference between Arsd20 and DnD 3.5, using the DC's as presented in the Ars book, is that Arsd20 casters have more versatility and power at lower level, at the expense of possible failure. I think it's a nice balance, but not one that every player would be willing to play. But it should blend pretty seamlessly with default Vancian magic. For example, you could have two wizards in a party, one using 3.5 magic, the other using Arsd20 magic, and there shouldn't be any problem. I was actually going over my notes (yet again) last night and came to the same conclusion about the Focus and Vis. That was what i was forgetting yesterday. I did some more careful run-throughs with spells, and figured that a wizard casting carefully, using strong focus via the Law of Sympathy, and maybe a few pawns of raw vis if he really wanted to, has a reasonably good chance of hitting a high DC. Even more if he's a specialist. On a related note, i love the Midnight CS from Fantasy Flight. In that, wizards are called channelers, and a prestige class of channler is wizard or druid. The channeler at 1st level has the option of being a Hermetic wizard (Int based) a Spiritual wizard (Wis) or a Charismatic. (Cha) The example they gave in the book is that a spiritual wizard (and i used him in a brief conversion) is versed in the Art of controlling plants, animals and spirits. In my conversion, i considered that this Tradition gave him a +5 bonus to Rego Animal, Plant, and Corpus. It also gave him a +5 DC to cast those spells, so he can cast those particular spells at one level higher than any other. The tradeoff? He can NEVER cast or learn Perdo Animal, Plant or Corpus. [/QUOTE]
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