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Ars Magica - Experiences
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<blockquote data-quote="Nagol" data-source="post: 5162823" data-attributes="member: 23935"><p>I ran a bunch of <em>Ars Magica</em> campaigns in the late '80s through mid-'90s. I started with 2nd edition and played through to after 4th edition was released, though we didn't convert teh campaign from 3rd.</p><p></p><p>I found the base system very strong and had a terrific "mages with supernal ability" feel to it. I was disenchanted by the optional subsystems and several of the changes introduced by White Wolf, True Reason, for example. I liked the majority of the changes made in 4th edition.</p><p></p><p>All in all, a lot of fun was had. The seasonal activity could lead to lots of bookkeeping.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5162823, member: 23935"] I ran a bunch of [I]Ars Magica[/I] campaigns in the late '80s through mid-'90s. I started with 2nd edition and played through to after 4th edition was released, though we didn't convert teh campaign from 3rd. I found the base system very strong and had a terrific "mages with supernal ability" feel to it. I was disenchanted by the optional subsystems and several of the changes introduced by White Wolf, True Reason, for example. I liked the majority of the changes made in 4th edition. All in all, a lot of fun was had. The seasonal activity could lead to lots of bookkeeping. [/QUOTE]
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