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Ars Magica - Experiences
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<blockquote data-quote="shocklee" data-source="post: 5170347" data-attributes="member: 7868"><p><strong>Convention Play</strong></p><p></p><p>I was always interested in playing this game because the setting and mechanics seemed well thought out, so I jumped at the chance to play during convention. You can probably all see where I'm going with this - I had a horrible time at the convention.</p><p></p><p>We were all apprentices under the mages in the tower that awoke one day to find them all gone. The majority of the time was spent with the GM's girlfriend (who was playing a vampire that captured the mages and was the wife of the local noble) raining down magical attacks on the group that almost killed us. Other than to keep the story going, it really didn't make any sense why she didn't kill us outright if she knew who we were and that we were trying to get back our mentors. It didn't make logical sense that the apprentices were able to do something the 'powerful mages' weren't capable of doing. </p><p></p><p>The entire adventure left me with a bad opinion of the setting and system - I had thought that Ars Magica was more 'historical' and that the mages were more subtle with their magic. With all of this show of power by the vampire and the obvious differences in power levels, it seemed to me to be just another D&D game with a setting that didn't match the rules.</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="shocklee, post: 5170347, member: 7868"] [b]Convention Play[/b] I was always interested in playing this game because the setting and mechanics seemed well thought out, so I jumped at the chance to play during convention. You can probably all see where I'm going with this - I had a horrible time at the convention. We were all apprentices under the mages in the tower that awoke one day to find them all gone. The majority of the time was spent with the GM's girlfriend (who was playing a vampire that captured the mages and was the wife of the local noble) raining down magical attacks on the group that almost killed us. Other than to keep the story going, it really didn't make any sense why she didn't kill us outright if she knew who we were and that we were trying to get back our mentors. It didn't make logical sense that the apprentices were able to do something the 'powerful mages' weren't capable of doing. The entire adventure left me with a bad opinion of the setting and system - I had thought that Ars Magica was more 'historical' and that the mages were more subtle with their magic. With all of this show of power by the vampire and the obvious differences in power levels, it seemed to me to be just another D&D game with a setting that didn't match the rules. Mark [/QUOTE]
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