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Ars Magica To Get A New Edition
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<blockquote data-quote="RareBreed" data-source="post: 9241557" data-attributes="member: 6945590"><p>This is something I will definitely back.</p><p></p><p>I enjoyed the troupe style play, though ironically I didn't learn it from Ars Magic since I didn't play AM until 1990. I learned it from an obscure game which also came out in 1987 called Living Steel. Though it did not specifically have a name for it like troupe play, the entire premise of the game was that you had a little group of survivors on a post-apocalyptic planet trying to survive. So you got to play Alphas (fighters) and one or more Ringers (skilled non-fighters like firemen, electricians, etc) to help rebuild a little corner of society. I later used the "troupe" concept in a home grown Vietnam era campaign to good effect since casualty rates were so high.</p><p></p><p>As for the setting, I really loved the setting. The campaign I played in was (sadly a bit boring to me) in France, but from reading Mythic Europe and later supplements I think I would have preferred somewhere in Eastern Europe or even North Africa. I don't recall the magic being that powerful, though we really only got to the early Summer stage. I have always preferred fantasy settings with weaker or less obvious magic. I also preferred playing my Companion to my Mage, and even enjoyed playing Grogs a bit more (since I got to be a bit more hammy with them).</p><p></p><p>I'm trying to remember now, but didn't White Wolf make a tie-in with Vampire (and the World of Darkness in general) to this setting? I thought one of the clans could trace some kind of lineage back to one of the Houses in Ars Magica.</p><p></p><p>This and the new version of <a href="https://www.kelestia.com/hmk-previews" target="_blank">HarnMaster Kethira</a> are going to be some of the few fantasy games I will keep my eye out for (and 6th Ed Pendragon when it finally is available).</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9241557, member: 6945590"] This is something I will definitely back. I enjoyed the troupe style play, though ironically I didn't learn it from Ars Magic since I didn't play AM until 1990. I learned it from an obscure game which also came out in 1987 called Living Steel. Though it did not specifically have a name for it like troupe play, the entire premise of the game was that you had a little group of survivors on a post-apocalyptic planet trying to survive. So you got to play Alphas (fighters) and one or more Ringers (skilled non-fighters like firemen, electricians, etc) to help rebuild a little corner of society. I later used the "troupe" concept in a home grown Vietnam era campaign to good effect since casualty rates were so high. As for the setting, I really loved the setting. The campaign I played in was (sadly a bit boring to me) in France, but from reading Mythic Europe and later supplements I think I would have preferred somewhere in Eastern Europe or even North Africa. I don't recall the magic being that powerful, though we really only got to the early Summer stage. I have always preferred fantasy settings with weaker or less obvious magic. I also preferred playing my Companion to my Mage, and even enjoyed playing Grogs a bit more (since I got to be a bit more hammy with them). I'm trying to remember now, but didn't White Wolf make a tie-in with Vampire (and the World of Darkness in general) to this setting? I thought one of the clans could trace some kind of lineage back to one of the Houses in Ars Magica. This and the new version of [URL='https://www.kelestia.com/hmk-previews']HarnMaster Kethira[/URL] are going to be some of the few fantasy games I will keep my eye out for (and 6th Ed Pendragon when it finally is available). [/QUOTE]
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