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<blockquote data-quote="Hussar" data-source="post: 8465193" data-attributes="member: 22779"><p>Another thought occurs. Do not shy away from the weird. Part of the appeal of the mega-dungeon is that it doesn't really have to make any sense. Extra-planar incursion, sentient rooms, doors, floors, walls, pools that do random things, that sort of thing. Dungeon "worlds" (for lack of a better term) might have their own logic, but, certainly aren't limited to being realistic.</p><p></p><p>Maybe the Dungeon is some sort of extra-planar incursion. A sort of magical "cyst" in reality. Things that die in the dungeon are absorbed and then repurposed by the dungeon itself as it tries to spread itself further and further, like a cancer in reality. Or, maybe there are multiple portals to other worlds/dimensions within the Dungeon that trap various things inside, "mists of Ravenloft" style. Whatever the reason you want to use, don't shy away from the really, really weird stuff. </p><p></p><p>You're playing with the biggest "A Wizard Did It" playground there is. Go nuts. This is definitely the place to start breaking out those 3rd party monster manuals that you've picked up a while ago. Or those 3rd party magic items that you saw on Reddit. Whatever you like.</p><p></p><p>Speaking of Reddit, I did see a cool idea about a Gold Disease. Basically, the Dungeon spawns Gold that causes those that pick it up to take it out into the world. Those that handle the gold have no real interest in keeping it - they'll spend it freely - but, anyone who handles the gold starts becoming addicted to returning to the Dungeon to bring out more gold. IIRC, the longer you handle the gold that you bring out, the less it "hits", so, just like an addiction, people keep getting drawn back into the Dungeon to bring out more gold into the world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8465193, member: 22779"] Another thought occurs. Do not shy away from the weird. Part of the appeal of the mega-dungeon is that it doesn't really have to make any sense. Extra-planar incursion, sentient rooms, doors, floors, walls, pools that do random things, that sort of thing. Dungeon "worlds" (for lack of a better term) might have their own logic, but, certainly aren't limited to being realistic. Maybe the Dungeon is some sort of extra-planar incursion. A sort of magical "cyst" in reality. Things that die in the dungeon are absorbed and then repurposed by the dungeon itself as it tries to spread itself further and further, like a cancer in reality. Or, maybe there are multiple portals to other worlds/dimensions within the Dungeon that trap various things inside, "mists of Ravenloft" style. Whatever the reason you want to use, don't shy away from the really, really weird stuff. You're playing with the biggest "A Wizard Did It" playground there is. Go nuts. This is definitely the place to start breaking out those 3rd party monster manuals that you've picked up a while ago. Or those 3rd party magic items that you saw on Reddit. Whatever you like. Speaking of Reddit, I did see a cool idea about a Gold Disease. Basically, the Dungeon spawns Gold that causes those that pick it up to take it out into the world. Those that handle the gold have no real interest in keeping it - they'll spend it freely - but, anyone who handles the gold starts becoming addicted to returning to the Dungeon to bring out more gold. IIRC, the longer you handle the gold that you bring out, the less it "hits", so, just like an addiction, people keep getting drawn back into the Dungeon to bring out more gold into the world. [/QUOTE]
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