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Ars Metamagic
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<blockquote data-quote="Dark Mistress" data-source="post: 5314111" data-attributes="member: 11816"><p>This product is 13 pages long. Cover, ToC and introduction take up (3 pages)</p><p></p><p>Next it jumps into the meta magic abilities for casters. These are the existing meta magic feats tweaked a bit. Now instead of taking the feat and then using a higher level slot. The caster cast the spell and must make a DC check. If she makes the DC she cast the spell with the meta magic added on. Failing causes feedback, anything from the spell working but lose of meta magic points, to con damage, to con damage and being fatigued. A caster is limited in the number of meta magic abilities they can apply per day. (4 pages)</p><p></p><p>Next it goes into a section on how to use the rules in your game. It also gets into what would need to be changed about some of the existing rules, such as arcane bloodline sorcerer etc. It explains how the changes that would need to be made to use these new rules. (3 pages)</p><p></p><p>The next section has new feats, traits and a new meta magic rod magic item. (2 pages)</p><p>New Feats</p><p>Extra Metamagic Art</p><p>Extra Palette Slots</p><p>Greater Metamagic Art Focus</p><p>Metamagic Art Focus</p><p>Resist Magical Feedback</p><p></p><p>New Traits</p><p>Metamagic Talent</p><p>Palette Variety</p><p></p><p>It closes with a OGL.</p><p></p><p>Closing thoughts: This is a interesting book with a new take on how to apply metamagic to spells. It has a bit of a risk vs reward. I really like the direction and flavor of the product. It makes casters a bit more into what I would like them to be. Though I would have liked to have seen casters able to do meta magic more with even more risks involved but it is a nice first step in my opinion. The writing is good and pretty easy to understand. The layout is ok. The artwork what there is of it, is meh. For the price I recommend the product if the topic interest you in the slightest. I am giving this a 4 star, the price helps make up for the few short comings.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5314111, member: 11816"] This product is 13 pages long. Cover, ToC and introduction take up (3 pages) Next it jumps into the meta magic abilities for casters. These are the existing meta magic feats tweaked a bit. Now instead of taking the feat and then using a higher level slot. The caster cast the spell and must make a DC check. If she makes the DC she cast the spell with the meta magic added on. Failing causes feedback, anything from the spell working but lose of meta magic points, to con damage, to con damage and being fatigued. A caster is limited in the number of meta magic abilities they can apply per day. (4 pages) Next it goes into a section on how to use the rules in your game. It also gets into what would need to be changed about some of the existing rules, such as arcane bloodline sorcerer etc. It explains how the changes that would need to be made to use these new rules. (3 pages) The next section has new feats, traits and a new meta magic rod magic item. (2 pages) New Feats Extra Metamagic Art Extra Palette Slots Greater Metamagic Art Focus Metamagic Art Focus Resist Magical Feedback New Traits Metamagic Talent Palette Variety It closes with a OGL. Closing thoughts: This is a interesting book with a new take on how to apply metamagic to spells. It has a bit of a risk vs reward. I really like the direction and flavor of the product. It makes casters a bit more into what I would like them to be. Though I would have liked to have seen casters able to do meta magic more with even more risks involved but it is a nice first step in my opinion. The writing is good and pretty easy to understand. The layout is ok. The artwork what there is of it, is meh. For the price I recommend the product if the topic interest you in the slightest. I am giving this a 4 star, the price helps make up for the few short comings. [/QUOTE]
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