Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ars Moriendi, The Art of Dying Well.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 1757538" data-attributes="member: 172"><p>I don't know if this is dying well, or pathetically, but it was certainly BRAVE of the players in question, if not too well informed...</p><p></p><p>One of the bloodiest campaigns I ran was with the old "Role-aids" Lich-lords</p><p>modules. This was back with the 1st edition rules and below are 2 of the nastiest self-inflicted deaths I've witnessed in any of my campaigns.</p><p></p><p>The first was a Druid/Mage who had a badger familiar from the happy hunting</p><p>grounds so it had some special abilities- the pertinent one here is that it had 35% magic resistance that it could share with its master much in the same way a psuedo-dragon does.</p><p></p><p>The druid mage was confronting one of the lich lords who had a prismatic sphere up. Disgusted that none of his magic would penetrate the sphere, he chanced trying to utilize his magic resistance to walk through the prismatic sphere.</p><p></p><p>Now if anyone remembers the 1st edition MR rules, they will recall that for each level above 11th level of the caster, 5% is deducted from the MR. If this player had stopped to ponder the fact that all liches (as well as anyone else who can cast a 9th level- e.g. Prismatic Sphere) is at least 18th level, there is a minimum modifier to the MR of -35% (11-18 = -7, times 5 = -35), he had an effective MR of 0%.</p><p></p><p>As he walked into the sphere, not only did she instantly take enough damage to kill her, but also failed the poison and teleport to other plane saves. So the party saw him walk into the sphere, get fried and dissapear- A sight that I described to them as not being unlike the effect of a bug zapper.</p><p></p><p>The second character was a badass monk made by the oriental adventures rules- who used a weapons martial arts (and, of course, the speed manuever, which doubled his attacks) with enchanted bo sticks and all the attendant bonuses.</p><p></p><p>He charged a lich, did an ungodly amount of damage, but failed to heed the warning I gave him about a sparkling sheild about the lich. The lich had the "chill sheild" version of a fire sheild up. In 1st edition, fire shield did DOUBLE the amount of damage to the attacker that the attacker did to the caster.</p><p></p><p>Basically, I described to the party that he charged the lich, attacked, froze solid, and fell over, shattering into 1000 pieces.</p><p></p><p>A third death occured in this module, but unlike the other two, it was a fairly mundane case of "failing every roll". A paladin with a holy avenger and a shield that deflects magic somehow managed to fail every roll against a slay living effect.</p></blockquote><p></p>
[QUOTE="Psion, post: 1757538, member: 172"] I don't know if this is dying well, or pathetically, but it was certainly BRAVE of the players in question, if not too well informed... One of the bloodiest campaigns I ran was with the old "Role-aids" Lich-lords modules. This was back with the 1st edition rules and below are 2 of the nastiest self-inflicted deaths I've witnessed in any of my campaigns. The first was a Druid/Mage who had a badger familiar from the happy hunting grounds so it had some special abilities- the pertinent one here is that it had 35% magic resistance that it could share with its master much in the same way a psuedo-dragon does. The druid mage was confronting one of the lich lords who had a prismatic sphere up. Disgusted that none of his magic would penetrate the sphere, he chanced trying to utilize his magic resistance to walk through the prismatic sphere. Now if anyone remembers the 1st edition MR rules, they will recall that for each level above 11th level of the caster, 5% is deducted from the MR. If this player had stopped to ponder the fact that all liches (as well as anyone else who can cast a 9th level- e.g. Prismatic Sphere) is at least 18th level, there is a minimum modifier to the MR of -35% (11-18 = -7, times 5 = -35), he had an effective MR of 0%. As he walked into the sphere, not only did she instantly take enough damage to kill her, but also failed the poison and teleport to other plane saves. So the party saw him walk into the sphere, get fried and dissapear- A sight that I described to them as not being unlike the effect of a bug zapper. The second character was a badass monk made by the oriental adventures rules- who used a weapons martial arts (and, of course, the speed manuever, which doubled his attacks) with enchanted bo sticks and all the attendant bonuses. He charged a lich, did an ungodly amount of damage, but failed to heed the warning I gave him about a sparkling sheild about the lich. The lich had the "chill sheild" version of a fire sheild up. In 1st edition, fire shield did DOUBLE the amount of damage to the attacker that the attacker did to the caster. Basically, I described to the party that he charged the lich, attacked, froze solid, and fell over, shattering into 1000 pieces. A third death occured in this module, but unlike the other two, it was a fairly mundane case of "failing every roll". A paladin with a holy avenger and a shield that deflects magic somehow managed to fail every roll against a slay living effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ars Moriendi, The Art of Dying Well.
Top