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Art direction and 5th edition
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<blockquote data-quote="Zulithe" data-source="post: 5756102" data-attributes="member: 4708"><p>I remember walking into a fantasy game store at the mall when I was a kid in the very early 90s and seeing all of those books. The entire store thrilled me, just the idea of these adults who were interested in this sort of thing was a very foreign concept to me, but the covers of the books and adventures in particular really drew me in. Of course, i could never get my parents to let me by anything there, not that I would have known where to begin anyway.</p><p></p><p>Little did I know that just a few short years later, I would have my very own core set and be masterminding my own campaign for my friends.</p><p></p><p>The art was a big part of what sold me on the concept. A lot of the fantasy art from the 70s, 80s and even a good part of the 90s has a magesty to it that much of the art finding its way into today's books aren't creating.</p><p></p><p>I don't even think it has anything to do with the transition to digital, either. There are some really amazing artists working today that work ALL digitally. If anyone doesn't believe me, visit the magazine rack at your local bookstore and look at the Photoshop painting magazines. There's some amazing stuff in there. A lot of it is very different from what you would find in a 4th Edition manual, or on its cover.</p></blockquote><p></p>
[QUOTE="Zulithe, post: 5756102, member: 4708"] I remember walking into a fantasy game store at the mall when I was a kid in the very early 90s and seeing all of those books. The entire store thrilled me, just the idea of these adults who were interested in this sort of thing was a very foreign concept to me, but the covers of the books and adventures in particular really drew me in. Of course, i could never get my parents to let me by anything there, not that I would have known where to begin anyway. Little did I know that just a few short years later, I would have my very own core set and be masterminding my own campaign for my friends. The art was a big part of what sold me on the concept. A lot of the fantasy art from the 70s, 80s and even a good part of the 90s has a magesty to it that much of the art finding its way into today's books aren't creating. I don't even think it has anything to do with the transition to digital, either. There are some really amazing artists working today that work ALL digitally. If anyone doesn't believe me, visit the magazine rack at your local bookstore and look at the Photoshop painting magazines. There's some amazing stuff in there. A lot of it is very different from what you would find in a 4th Edition manual, or on its cover. [/QUOTE]
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