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Art of Magic July Preview: Return to Sender, Address Unknown
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<blockquote data-quote="Michael Morris" data-source="post: 1638982" data-attributes="member: 87"><p>Explanation 1)</p><p>The spell basically uses a positive blast of energy to overcome and reflect the negative energies lashed out by the death spell. Both the death spell and the positive and the negative energy comes crashing back at the offender. While an undead can ignore the negative energy the positive backlash is lethal to them. While neither of the two can affect a construct, together they can literally cause a construct to explode.</p><p></p><p>Explanation 2)</p><p>The spell is breaking a rule, so what? Magic does that on occasion. But breaking a rule isn't the same as breaking the game. Magic lets you do things you normally can't - fly, call fire from the heavens, make a foe drop dead with a single word. Wizards in my world have little understanding on how magic actually works, and spells like <em>greater death ward</em>, which defy what they *think* they know about magic, make the game interesting from both a game and even a roleplaying experience.</p><p></p><p>We know of many phenomena in the real world we can't quite fully explain. Gravity for one - we can observe it's effects but after centuries of study we still don't fully understand its modus operendi.</p><p></p><p>And having a magic system were every spell is completely and fully understood is a bunch of poppycock in my opinion as well.</p><p></p><p>Is this spell broken? No. Does it do something unexplainable or hard to understand, at least from the "in character" standpoint? Yes. But mysteries such as this are what make magic what it is - an art and not a science.</p><p></p><p>On many of my spells I simply state what the spell does and leave the players to ponder the how's, why and such in character. Sometimes they guess right, sometimes they guess wrong - most often they're somewhere in between. But such vageries help maintain some aura of mystery to the game I don't <em>want</em> to explain away.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 1638982, member: 87"] Explanation 1) The spell basically uses a positive blast of energy to overcome and reflect the negative energies lashed out by the death spell. Both the death spell and the positive and the negative energy comes crashing back at the offender. While an undead can ignore the negative energy the positive backlash is lethal to them. While neither of the two can affect a construct, together they can literally cause a construct to explode. Explanation 2) The spell is breaking a rule, so what? Magic does that on occasion. But breaking a rule isn't the same as breaking the game. Magic lets you do things you normally can't - fly, call fire from the heavens, make a foe drop dead with a single word. Wizards in my world have little understanding on how magic actually works, and spells like [i]greater death ward[/i], which defy what they *think* they know about magic, make the game interesting from both a game and even a roleplaying experience. We know of many phenomena in the real world we can't quite fully explain. Gravity for one - we can observe it's effects but after centuries of study we still don't fully understand its modus operendi. And having a magic system were every spell is completely and fully understood is a bunch of poppycock in my opinion as well. Is this spell broken? No. Does it do something unexplainable or hard to understand, at least from the "in character" standpoint? Yes. But mysteries such as this are what make magic what it is - an art and not a science. On many of my spells I simply state what the spell does and leave the players to ponder the how's, why and such in character. Sometimes they guess right, sometimes they guess wrong - most often they're somewhere in between. But such vageries help maintain some aura of mystery to the game I don't [i]want[/i] to explain away. [/QUOTE]
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