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General Tabletop Discussion
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Art of Roleplaying - Pacing and Plot
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<blockquote data-quote="Knightcrawler" data-source="post: 1303751" data-attributes="member: 5097"><p>Which is why Buffy worked so well and also why it is a good guide to what a good campaign should feel like. While I'm not a fan of the episodic approach to running a gaming session I do see it can be usefull, especially for beginning DM's. A campaign should change and grow as it moves along almost like a living thing</p><p></p><p></p><p></p><p>Which is why I like a much more free form system over the episodic approach. I'll set up the framework and the relationships and let the party play off of them. Early on in the campaign there is virtually nothing that the characters do that will change the meta-plot, their just not powerful and influential enough yet. The points of the meta-plot that they might interfere with are sp minor that they cause no change to the meta-plot. As the campaign advances the characters will have more and more affect on the meta-plot as their power and influence increases. But since the main villianess is some one that they won't have contact with until much later in the campaign not much of what they do has any effect on what she is doing.</p><p></p><p>Think back to the X-Files. There were many episodes that had absolutely nothing to do with the conspiracy, others turned out at a later date to have something to do with the story arc, and finally others were only about the conspiracy story. The further along Scully and Mulder got the more important the consiracy story became and the more effect they had on it. Also the further along the show went the more attention the "bad guys" paid them.</p></blockquote><p></p>
[QUOTE="Knightcrawler, post: 1303751, member: 5097"] Which is why Buffy worked so well and also why it is a good guide to what a good campaign should feel like. While I'm not a fan of the episodic approach to running a gaming session I do see it can be usefull, especially for beginning DM's. A campaign should change and grow as it moves along almost like a living thing Which is why I like a much more free form system over the episodic approach. I'll set up the framework and the relationships and let the party play off of them. Early on in the campaign there is virtually nothing that the characters do that will change the meta-plot, their just not powerful and influential enough yet. The points of the meta-plot that they might interfere with are sp minor that they cause no change to the meta-plot. As the campaign advances the characters will have more and more affect on the meta-plot as their power and influence increases. But since the main villianess is some one that they won't have contact with until much later in the campaign not much of what they do has any effect on what she is doing. Think back to the X-Files. There were many episodes that had absolutely nothing to do with the conspiracy, others turned out at a later date to have something to do with the story arc, and finally others were only about the conspiracy story. The further along Scully and Mulder got the more important the consiracy story became and the more effect they had on it. Also the further along the show went the more attention the "bad guys" paid them. [/QUOTE]
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