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General Tabletop Discussion
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Art of Roleplaying - Pacing and Plot
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<blockquote data-quote="Elf Witch" data-source="post: 1304077" data-attributes="member: 9037"><p>As a player I find the best games are the ones that are about more than just killing things and taking their loot and building the most powerful DM proofed PC.</p><p></p><p>The best games I ever played were the games were I cared about what happened to the world and to the people in it not just the party but the NPCs as well. </p><p></p><p>The show Buffy was a lot like that too you. Even the guest cast (NPCs) had motivations other than just being the bad guy look at Spike. he went from being another smart mouth vamp to saving the world.</p><p></p><p>The best ways to get your players involved is to let thwm have a stake in what happens in the world make them see that thier actions have consequences both postive and negative.</p><p></p><p>Pacing is important too nothing bogs a game down than the PCs spinning their wheels because they can't figure out what to do. A good DM can help by stepping in with a NPC who just might be able to give them a hint. </p><p></p><p>And there is more than death to threaten the PCs sometimes it is good to make them have to choose the lesser of two evils or to realize that they they may not always win. If your players like this kind of thing that is. If all they want is loot then this kind of game does not work.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 1304077, member: 9037"] As a player I find the best games are the ones that are about more than just killing things and taking their loot and building the most powerful DM proofed PC. The best games I ever played were the games were I cared about what happened to the world and to the people in it not just the party but the NPCs as well. The show Buffy was a lot like that too you. Even the guest cast (NPCs) had motivations other than just being the bad guy look at Spike. he went from being another smart mouth vamp to saving the world. The best ways to get your players involved is to let thwm have a stake in what happens in the world make them see that thier actions have consequences both postive and negative. Pacing is important too nothing bogs a game down than the PCs spinning their wheels because they can't figure out what to do. A good DM can help by stepping in with a NPC who just might be able to give them a hint. And there is more than death to threaten the PCs sometimes it is good to make them have to choose the lesser of two evils or to realize that they they may not always win. If your players like this kind of thing that is. If all they want is loot then this kind of game does not work. [/QUOTE]
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