Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Art of the Duel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clight101" data-source="post: 4479580" data-attributes="member: 21377"><p>To duel of not to duel. That is the question asked by this article and it gets right into with some nice art work and a short piece of fiction that shows us how it might have felt to walk into a duel. The second section is short and informative, telling the reader about the rapier and dueling throughout history. The third part showcases some new weapons that a duelist character may want to use. The fourth and final section gives us new feats that can turn your run of the mill fighter into a true dueling character.</p><p></p><p>Now that you've had your overview of the article lets get down to brass tax. </p><p></p><p>The Good</p><p></p><p>- You get four and a half pages of dueling flavor, history, weapons, and rules for two bucks. </p><p></p><p>- The fiction is well written and provocative. </p><p></p><p>- The weapons are interesting, historical in flavor, and have some fun rules associated with them to help customize your PC as a duelist.</p><p></p><p>- The new rule 'Bind' is a winner in my book, adding another fun new twist to martial characters.</p><p></p><p>- The feats are nifty if nothing else and look to be well balanced. Responsive Duelist looks slightly overpowering at first but you can only use three weapons with it. Challenge to a Duel seems like it could be abused to take spell casters out of fights but it would also remove the duelist from the fight for that duration. In addition the ability could protect the target from attacks. Finally some of the feats have historical notes to show us where the ideas came from. I love personal little touches like this, on top of the fact it shows the writer did his research. </p><p></p><p>- Finally the layout looks professional and clean, the writing is readable, and the art is quality.</p><p></p><p>The Bad</p><p></p><p>- The history section is informative and filled with fun ideas but it kind of ruins the idea of the rapier as a usable weapon in a fantasy game. </p><p></p><p>In the end this article is a very good buy if your looking for options to introduce dueling, running a pirate or swashbuckling character, or love sword fighting and want to add more options.</p></blockquote><p></p>
[QUOTE="Clight101, post: 4479580, member: 21377"] To duel of not to duel. That is the question asked by this article and it gets right into with some nice art work and a short piece of fiction that shows us how it might have felt to walk into a duel. The second section is short and informative, telling the reader about the rapier and dueling throughout history. The third part showcases some new weapons that a duelist character may want to use. The fourth and final section gives us new feats that can turn your run of the mill fighter into a true dueling character. Now that you've had your overview of the article lets get down to brass tax. The Good - You get four and a half pages of dueling flavor, history, weapons, and rules for two bucks. - The fiction is well written and provocative. - The weapons are interesting, historical in flavor, and have some fun rules associated with them to help customize your PC as a duelist. - The new rule 'Bind' is a winner in my book, adding another fun new twist to martial characters. - The feats are nifty if nothing else and look to be well balanced. Responsive Duelist looks slightly overpowering at first but you can only use three weapons with it. Challenge to a Duel seems like it could be abused to take spell casters out of fights but it would also remove the duelist from the fight for that duration. In addition the ability could protect the target from attacks. Finally some of the feats have historical notes to show us where the ideas came from. I love personal little touches like this, on top of the fact it shows the writer did his research. - Finally the layout looks professional and clean, the writing is readable, and the art is quality. The Bad - The history section is informative and filled with fun ideas but it kind of ruins the idea of the rapier as a usable weapon in a fantasy game. In the end this article is a very good buy if your looking for options to introduce dueling, running a pirate or swashbuckling character, or love sword fighting and want to add more options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Art of the Duel
Top