Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Art of the Kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 4702161" data-attributes="member: 61155"><p>The thing is, most of the new elements aren't actually adding new <em>mechanics</em> - they are simply harnessing existing mechanics to represent new things. Guild Feats are simply feats that give a benefit based on how many allies have them - compare to the 3.5 version, which was "Teamwork Benefits" which required a new system where the group trained together, and one person got to be a team leader, and so forth. </p><p> </p><p>Similarly, note that the Weapon Mastery feats (and now the style feats with Bravo and Cut-throat) simply use the multiclassing feat system. No new mechanics, but a very good way to let characters specialize. Meanwhile, the technique feats are simply a collection of feats that enhance At-Wills. Again, no new mechanics, just a way of categorizing existing feats with a certain theme. </p><p> </p><p>All of these work completely intuitively for someone only familiar with the PHB1 - while at the same time, very effectively increasing the options available to players. I very much like that.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4702161, member: 61155"] The thing is, most of the new elements aren't actually adding new [I]mechanics[/I] - they are simply harnessing existing mechanics to represent new things. Guild Feats are simply feats that give a benefit based on how many allies have them - compare to the 3.5 version, which was "Teamwork Benefits" which required a new system where the group trained together, and one person got to be a team leader, and so forth. Similarly, note that the Weapon Mastery feats (and now the style feats with Bravo and Cut-throat) simply use the multiclassing feat system. No new mechanics, but a very good way to let characters specialize. Meanwhile, the technique feats are simply a collection of feats that enhance At-Wills. Again, no new mechanics, just a way of categorizing existing feats with a certain theme. All of these work completely intuitively for someone only familiar with the PHB1 - while at the same time, very effectively increasing the options available to players. I very much like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Art of the Kill
Top