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Art of the Peel
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<blockquote data-quote="Mort_Q" data-source="post: 4373949" data-attributes="member: 19808"><p>I know that you really didn't want to discuss this aspect of it, but DM discretion is necessarily always <strong><em>part</em></strong> of the solution.</p><p></p><p>The DC flavour is that it is a <em>magical compulsion</em>, not just a penalty. One is the carrot the other is the stick. </p><p></p><p>I agree that monsters shouldn't be tactically stupid all of the time, even PCs do things in combat that are cinematic or interesting, and not always tactically sound.</p><p></p><p>Regardless...</p><p></p><p>... if the stick isn't big enough, perhaps there needs to be a bigger carrot!? </p><p></p><p>What benefit could you give the monsters to stand toe-to-toe with the Paladin instead of going for the striker? What says <strong><em>win</em></strong> to the monster?</p><p></p><p></p><p>Would making the monster roll a save to ignore the Paladin work? Is that too much?</p></blockquote><p></p>
[QUOTE="Mort_Q, post: 4373949, member: 19808"] I know that you really didn't want to discuss this aspect of it, but DM discretion is necessarily always [B][I]part[/I][/B] of the solution. The DC flavour is that it is a [I]magical compulsion[/I], not just a penalty. One is the carrot the other is the stick. I agree that monsters shouldn't be tactically stupid all of the time, even PCs do things in combat that are cinematic or interesting, and not always tactically sound. Regardless... ... if the stick isn't big enough, perhaps there needs to be a bigger carrot!? What benefit could you give the monsters to stand toe-to-toe with the Paladin instead of going for the striker? What says [B][I]win[/I][/B] to the monster? Would making the monster roll a save to ignore the Paladin work? Is that too much? [/QUOTE]
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