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<blockquote data-quote="JDillard" data-source="post: 4374579" data-attributes="member: 67649"><p>What kinds of monsters is the DM using? If you're seeing a lot of skirmishers, then you should expect that the strikers are having more trouble. Skirmishers are designed to be more mobile, and more capable of getting around the defender to get to the strikers.</p><p> </p><p>Conversely, brutes and soldiers are usually slower. A ranged ranger should be able to outpace them, a rogue or twf ranger will generally have a decent enough AC that them focusing on him is not as effective (particularly with the -2 from being marked), the warlock should be all over the battlefield and constantly getting his movement cover bonus. And the wizard? Should be about 10 squares from the battle, dropping mini-nukes or slowing the monsters down so they can't even get to him.</p><p> </p><p>And lastly, if the monsters *are* always ignoring the pally, it's not the worst thing in the world. He turns into basically leader doing near-striker damage. Put himself between monsters to get OA's when they try to get past him to anyone else, drop lay on hands or healing potions on hurt party members, attack with things like bolstering strike to give allies bonuses to AC, use utilities that allow him to literally take attacks that were intended for other party members... these are all very good things.</p></blockquote><p></p>
[QUOTE="JDillard, post: 4374579, member: 67649"] What kinds of monsters is the DM using? If you're seeing a lot of skirmishers, then you should expect that the strikers are having more trouble. Skirmishers are designed to be more mobile, and more capable of getting around the defender to get to the strikers. Conversely, brutes and soldiers are usually slower. A ranged ranger should be able to outpace them, a rogue or twf ranger will generally have a decent enough AC that them focusing on him is not as effective (particularly with the -2 from being marked), the warlock should be all over the battlefield and constantly getting his movement cover bonus. And the wizard? Should be about 10 squares from the battle, dropping mini-nukes or slowing the monsters down so they can't even get to him. And lastly, if the monsters *are* always ignoring the pally, it's not the worst thing in the world. He turns into basically leader doing near-striker damage. Put himself between monsters to get OA's when they try to get past him to anyone else, drop lay on hands or healing potions on hurt party members, attack with things like bolstering strike to give allies bonuses to AC, use utilities that allow him to literally take attacks that were intended for other party members... these are all very good things. [/QUOTE]
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