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Art of the Peel
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 4375258" data-attributes="member: 12332"><p>But the OP's complaint is that this amount is STILL not enough to warrant the monster switching targets to the tank, in his game, because the GM view is that the monster can more easily take down the True Striker (low HP, lower AC) and focus on the Paladin. So even that the Paladin's spikes are greater than the average DPS of the Striker, to use some WoW terms, the GM is essentially resetting the aggro table every round and saying: "Sure, he spikes big DPS when I do A, but removing the Striker is better because I can do that in short order and remove his DPS entirely."</p><p></p><p>The only way to "solve" that play mentality is:</p><p></p><p>A) Make the Strikers utterly immune to monster damage such that monsters CANNOT kill the Strikers first.</p><p>B) Make the Paladin's DPS SO HIGH that he essentially burns down the monster instantly if it doesn't switch target, such that the monsters will die before doing significant damage to the Striker.</p><p></p><p>His suggestion is B), but if you do that then there's so much DPS riding around in a Paladin that it is then better to play a paladin because he's a striker with big AC and big HP.</p><p></p><p>Running A) is to give so many avoidance powers to the Striker that it becomes impossible for the monsters to burn the Strikers before the Paladin burns the monsters down. Same outcome, but then we'd be overbalancing another class because everybody would be playing a Ranger since they could essential trade-kite things around the battlefield drawing GM-Aggro and then fading out into You Can't Touch Me Even If You Want To.</p><p></p><p>Either way, if the GM is not going to buy into the spirit of the rules as much as the letter of the rules, the only solutions create new problems. "Solving" the issue means breaking something else.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 4375258, member: 12332"] But the OP's complaint is that this amount is STILL not enough to warrant the monster switching targets to the tank, in his game, because the GM view is that the monster can more easily take down the True Striker (low HP, lower AC) and focus on the Paladin. So even that the Paladin's spikes are greater than the average DPS of the Striker, to use some WoW terms, the GM is essentially resetting the aggro table every round and saying: "Sure, he spikes big DPS when I do A, but removing the Striker is better because I can do that in short order and remove his DPS entirely." The only way to "solve" that play mentality is: A) Make the Strikers utterly immune to monster damage such that monsters CANNOT kill the Strikers first. B) Make the Paladin's DPS SO HIGH that he essentially burns down the monster instantly if it doesn't switch target, such that the monsters will die before doing significant damage to the Striker. His suggestion is B), but if you do that then there's so much DPS riding around in a Paladin that it is then better to play a paladin because he's a striker with big AC and big HP. Running A) is to give so many avoidance powers to the Striker that it becomes impossible for the monsters to burn the Strikers before the Paladin burns the monsters down. Same outcome, but then we'd be overbalancing another class because everybody would be playing a Ranger since they could essential trade-kite things around the battlefield drawing GM-Aggro and then fading out into You Can't Touch Me Even If You Want To. Either way, if the GM is not going to buy into the spirit of the rules as much as the letter of the rules, the only solutions create new problems. "Solving" the issue means breaking something else. --fje [/QUOTE]
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