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Art of the Peel
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<blockquote data-quote="FadedC" data-source="post: 4375342" data-attributes="member: 55463"><p>Well first off regarding the spirit of the rules, the designers have specifically stated the point is not for the defender's target to in any way be forced to attack the defender. It is very much within the spirit of the rules for the defenders target to have the option to attack somebody different if he feels it's strategically advantagous to do so.</p><p> </p><p>Neither of your intentionally over the top ideas are remotely required to "solve" the play mentality. The only thing required is that the monsters have a compelling reason to attack the defender. And that's how it is right now. It doesn't mean the strikers can run around naked with no armor and not fear attack. But it means if the marked target attacks the defender, the defender does more damage then the striker and the striker gets his ac boosted to a level similar to the defender. If that's not an incentive not to do it, I don't know what is.</p><p> </p><p>Part of the problem seems to be that your overestimating just how squishy a striker actually is. A striker who doesn't completely neglect defence will have armor usually within a few points of the defender. And hit point differences between characters are very small.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4375342, member: 55463"] Well first off regarding the spirit of the rules, the designers have specifically stated the point is not for the defender's target to in any way be forced to attack the defender. It is very much within the spirit of the rules for the defenders target to have the option to attack somebody different if he feels it's strategically advantagous to do so. Neither of your intentionally over the top ideas are remotely required to "solve" the play mentality. The only thing required is that the monsters have a compelling reason to attack the defender. And that's how it is right now. It doesn't mean the strikers can run around naked with no armor and not fear attack. But it means if the marked target attacks the defender, the defender does more damage then the striker and the striker gets his ac boosted to a level similar to the defender. If that's not an incentive not to do it, I don't know what is. Part of the problem seems to be that your overestimating just how squishy a striker actually is. A striker who doesn't completely neglect defence will have armor usually within a few points of the defender. And hit point differences between characters are very small. [/QUOTE]
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